From b32bc6cefbc7f8e8512119518689e56f2ac5fb1f Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 25 Sep 2024 17:37:25 +0200 Subject: [PATCH] fix: fragment shader files (.fs) are now correctly detected --- src/core/resources.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/resources.c b/src/core/resources.c index 0caeab5..57831f6 100644 --- a/src/core/resources.c +++ b/src/core/resources.c @@ -57,7 +57,7 @@ static ResourceType ResourceGetTypeFromPath(char const *path) { if(IsFileExtension(path, ".glb")) return RESOURCE_MODEL; if(IsFileExtension(path, ".gltf")) return RESOURCE_MODEL; // Shader files - if(IsFileExtension(path, ".fg")) return RESOURCE_SHADER; + if(IsFileExtension(path, ".fs")) return RESOURCE_SHADER; if(IsFileExtension(path, ".vs")) return RESOURCE_SHADER; return RESOURCE_MAX; }