|  Sara | eb871a9d5f | feat(player): players state machine is now it's own file | 2023-11-24 19:08:48 +01:00 |  | 
				
					
						|  Sara | 70a64dfc77 | feat(formatting): removed double newline in Build.lua | 2023-11-24 19:08:24 +01:00 |  | 
				
					
						|  Sara | 74e633f070 | feat(build): assets/ is now a build input | 2023-11-24 19:08:10 +01:00 |  | 
				
					
						|  Sara | e7e952e57d | feat(physics): physics entity now supports overlap | 2023-11-24 19:07:51 +01:00 |  | 
				
					
						|  Sara | 27d6c7e0d7 | adjusted player animations | 2023-11-24 19:07:19 +01:00 |  | 
				
					
						|  Sara | 3f9bfa25fd | asset: added punching bag | 2023-11-24 19:07:06 +01:00 |  | 
				
					
						|  Sara | c1a043c4a7 | feat(animation): animation sprite loop mode implemented | 2023-11-24 19:06:51 +01:00 |  | 
				
					
						|  Sara | 05334eb8ee | feat(build): added RMDIR call to postbuildcommands to ensure assets are cleared before being copied | 2023-11-24 16:23:49 +01:00 |  | 
				
					
						|  Sara | 01d9a9417d | feat(game): renamed fencer to beat-em-up and added SpawnPlayer to play | 2023-11-24 16:23:24 +01:00 |  | 
				
					
						|  Sara | d1870e7a19 | feat(game): added player | 2023-11-24 16:22:59 +01:00 |  | 
				
					
						|  Sara | 7d1bce119b | asset: exported player animations | 2023-11-24 16:22:45 +01:00 |  | 
				
					
						|  Sara | e679bc4a0a | asset: added player.svg | 2023-11-24 16:22:32 +01:00 |  | 
				
					
						|  Sara | 0d28097818 | chore(organization): state functions are now ordered to lifetime (enter < update < exit) | 2023-11-24 16:22:16 +01:00 |  | 
				
					
						|  Sara | fa38d1a7ca | feat(sprite): sprite now has a sprite_new_empty function | 2023-11-24 16:21:28 +01:00 |  | 
				
					
						|  Sara | 54efa7c83e | feat(entities): removed spawn function from behaviour entities | 2023-11-24 16:20:59 +01:00 |  | 
				
					
						|  Sara | 1ee59154fc | feat(animation): AnimationSprite no longer owns it's target sprite and has more time functions | 2023-11-24 16:20:17 +01:00 |  | 
				
					
						|  Sara | adaa01ae4b | Merge branch 'template-test' into template | 2023-11-23 20:04:09 +01:00 |  | 
				
					
						|  Sara | 37ec5a7558 | feat(template): removed files not directly needed for the template | 2023-11-23 20:03:33 +01:00 |  | 
				
					
						|  Sara | 2b7af06d00 | feat(builds): Added post-build command to copy game/assets to target directory | 2023-11-23 19:59:17 +01:00 |  | 
				
					
						|  Sara | 5d512b6c7a | added compile_commands/ directory to gitignore | 2023-11-23 18:36:28 +01:00 |  | 
				
					
						|  Sara | 2f65ef014f | chore(formatting): added / at the end of source directory in Build-Game.lua | 2023-11-23 18:36:15 +01:00 |  | 
				
					
						|  Sara | 1d18873f4b | feat(player): reworked some of the player's animation code | 2023-11-23 18:35:55 +01:00 |  | 
				
					
						|  Sara | dd0af050c9 | chore(format): Geany did some automatic formatting | 2023-11-23 18:35:27 +01:00 |  | 
				
					
						|  Sara | 08a5befc82 | chore(format): removed whitespace at the end of a struct | 2023-11-23 18:34:58 +01:00 |  | 
				
					
						|  Sara | 8c3bcbce85 | fix: animation_sprite_new now returns self | 2023-11-23 09:16:53 +01:00 |  | 
				
					
						|  Sara | f7607f71ab | fix: PlayerIdleUpdate return value is now const State* in line with DefineState requirements | 2023-11-23 09:15:16 +01:00 |  | 
				
					
						|  Sara | 3e0490d5bf | feat(animation): added AnimationSprite to manage an animated sprite | 2023-11-22 20:58:10 +01:00 |  | 
				
					
						|  Sara | 1ffbd74a08 | feat(player): added PlayerIdleUpdate, which calls PlayerAnimationUpdate | 2023-11-22 20:58:10 +01:00 |  | 
				
					
						|  Sara | b0a4de6037 | chore(cleanup): simplified sprite_set_tile wrapping | 2023-11-22 20:58:10 +01:00 |  | 
				
					
						|  Sara | efdd5f29db | chore(whitespace): removed some whitespace in state_machine_init | 2023-11-22 16:02:16 +01:00 |  | 
				
					
						|  Sara | 3c647ccfc2 | fix(warnings): added _DataType argument to DefineState to improve type checking | 2023-11-22 15:58:59 +01:00 |  | 
				
					
						|  Sara | 2b1aa6236f | Changed SDL_DrawLine to SDL_DrawLineF in physics_entity_debug_draw and added input to player | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 36d378ec37 | removed unintentionally added NEW macro | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 913bb32a39 | removed trailing backslash from DefineState macro | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 51b889c6ef | added ASSERT_RETURN to playerinput constructor | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 5d8d996c91 | Added ASSERT_RETURN to input binding constructors | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 663d6e36c2 | fix(warning cleanup): casting earlier in spritesheet_from_texture Decreases chance of overflow | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 686c3c7578 | fix(warning cleanup): added explicit casts to size_t -> IVector conversion | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 109cd51d14 | fix(warning cleanup): added f suffix to literals to ensure correct precision | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 918e73c306 | split animation frame and facing direction | 2023-11-22 13:57:27 +01:00 |  | 
				
					
						|  Sara | ad983812f6 | changed camera FOV | 2023-11-22 13:16:14 +01:00 |  | 
				
					
						|  Sara | f300c8b4a5 | program_run now calls game_world_draw | 2023-11-22 13:15:44 +01:00 |  | 
				
					
						|  Sara | cd2de223fc | fix(typo): game_world_draw is no longer game_word_draw | 2023-11-22 13:15:29 +01:00 |  | 
				
					
						|  Sara | 9e643e7cec | feat(testing game): Player is now spawned in play() | 2023-11-22 13:10:42 +01:00 |  | 
				
					
						|  Sara | 0ccdc8c5d0 | fix(build config): debugdir for Game project is now game/ directory | 2023-11-22 13:10:19 +01:00 |  | 
				
					
						|  Sara | d57bc1e4e2 | feat(organization): moved assets directory to game Assets should now be stored per-project (as opposed to globally) | 2023-11-22 13:09:25 +01:00 |  | 
				
					
						|  Sara | 7a0a60846a | feat(state machine): state machine now no longer has a separate next function instead update is expected to return the next state | 2023-11-22 13:02:21 +01:00 |  | 
				
					
						|  Sara | fd0183d34a | chore(windows port): Cleaned up some msvc warnings Mainly relating to double -> float casts and some size_t -> long casts | 2023-11-22 13:01:04 +01:00 |  | 
				
					
						|  Sara | d4d650c2c7 | disabled VS "security warnings" for functions like fopen | 2023-11-22 12:56:35 +01:00 |  | 
				
					
						|  Sara | 5aae7dd1a5 | added player.c and started testing state machine for animation | 2023-11-22 12:56:10 +01:00 |  |