<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=11"/> <meta name="generator" content="Doxygen 1.9.7"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Rally Rush: godot::KeyPickup Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr id="projectrow"> <td id="projectalign"> <div id="projectname">Rally Rush </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.9.7 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ var searchBox = new SearchBox("searchBox", "search/",'.html'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */ </script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <div id="MSearchResults"> <div class="SRPage"> <div id="SRIndex"> <div id="SRResults"></div> <div class="SRStatus" id="Loading">Loading...</div> <div class="SRStatus" id="Searching">Searching...</div> <div class="SRStatus" id="NoMatches">No Matches</div> </div> </div> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a></li> </ul> </div> </div><!-- top --> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pro-methods">Protected Member Functions</a> | <a href="#pri-methods">Private Member Functions</a> | <a href="#pri-static-methods">Static Private Member Functions</a> | <a href="classgodot_1_1KeyPickup-members.html">List of all members</a> </div> <div class="headertitle"><div class="title">godot::KeyPickup Class Reference</div></div> </div><!--header--> <div class="contents"> <p>Area3D that notifies the <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> and destroys itself when the player enters it. <a href="classgodot_1_1KeyPickup.html#details">More...</a></p> <p><code>#include <<a class="el" href="key__pickup_8hpp_source.html">key_pickup.hpp</a>></code></p> <div class="dynheader"> Inheritance diagram for godot::KeyPickup:</div> <div class="dyncontent"> <div class="center"> <img src="classgodot_1_1KeyPickup.png" alt=""/> </div></div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a55d05bf4fe15bfb8a8235c5149d8faeb">_enter_tree</a> () override</td></tr> <tr class="memdesc:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="mdescLeft"> </td><td class="mdescRight">Connect body_entered observer. <br /></td></tr> <tr class="separator:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pro-methods" name="pro-methods"></a> Protected Member Functions</h2></td></tr> <tr class="memitem:ab9def6e0543d2d41a949415d02913f66"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#ab9def6e0543d2d41a949415d02913f66">body_entered</a> (Node *node)</td></tr> <tr class="memdesc:ab9def6e0543d2d41a949415d02913f66"><td class="mdescLeft"> </td><td class="mdescRight">Notify <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> that a key is found and destroy, if the entered node is a <a class="el" href="classgodot_1_1CarPlayer.html" title="Sandboxed subclass of CarPhysics.">CarPlayer</a>. <br /></td></tr> <tr class="separator:ab9def6e0543d2d41a949415d02913f66"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a> Private Member Functions</h2></td></tr> <tr class="memitem:a6fb1de5d58fe332ac13b9fe8e00ede69"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a6fb1de5d58fe332ac13b9fe8e00ede69">GDCLASS</a> (<a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a>, Area3D)</td></tr> <tr class="separator:a6fb1de5d58fe332ac13b9fe8e00ede69"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a> Static Private Member Functions</h2></td></tr> <tr class="memitem:a656c1efec3868836fd14c993898f8788"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a656c1efec3868836fd14c993898f8788">_bind_methods</a> ()</td></tr> <tr class="memdesc:a656c1efec3868836fd14c993898f8788"><td class="mdescLeft"> </td><td class="mdescRight">Required to be a valid godot class. <br /></td></tr> <tr class="separator:a656c1efec3868836fd14c993898f8788"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>Area3D that notifies the <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> and destroys itself when the player enters it. </p> </div><h2 class="groupheader">Member Function Documentation</h2> <a id="a656c1efec3868836fd14c993898f8788" name="a656c1efec3868836fd14c993898f8788"></a> <h2 class="memtitle"><span class="permalink"><a href="#a656c1efec3868836fd14c993898f8788">◆ </a></span>_bind_methods()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">void godot::KeyPickup::_bind_methods </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span><span class="mlabel">private</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Required to be a valid godot class. </p> </div> </div> <a id="a55d05bf4fe15bfb8a8235c5149d8faeb" name="a55d05bf4fe15bfb8a8235c5149d8faeb"></a> <h2 class="memtitle"><span class="permalink"><a href="#a55d05bf4fe15bfb8a8235c5149d8faeb">◆ </a></span>_enter_tree()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">void godot::KeyPickup::_enter_tree </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Connect body_entered observer. </p> </div> </div> <a id="ab9def6e0543d2d41a949415d02913f66" name="ab9def6e0543d2d41a949415d02913f66"></a> <h2 class="memtitle"><span class="permalink"><a href="#ab9def6e0543d2d41a949415d02913f66">◆ </a></span>body_entered()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">void godot::KeyPickup::body_entered </td> <td>(</td> <td class="paramtype">Node * </td> <td class="paramname"><em>node</em></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">protected</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Notify <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> that a key is found and destroy, if the entered node is a <a class="el" href="classgodot_1_1CarPlayer.html" title="Sandboxed subclass of CarPhysics.">CarPlayer</a>. </p> </div> </div> <a id="a6fb1de5d58fe332ac13b9fe8e00ede69" name="a6fb1de5d58fe332ac13b9fe8e00ede69"></a> <h2 class="memtitle"><span class="permalink"><a href="#a6fb1de5d58fe332ac13b9fe8e00ede69">◆ </a></span>GDCLASS()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">godot::KeyPickup::GDCLASS </td> <td>(</td> <td class="paramtype"><a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a> </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">Area3D </td> <td class="paramname"> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">private</span></span> </td> </tr> </table> </div><div class="memdoc"> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li>src/<a class="el" href="key__pickup_8hpp_source.html">key_pickup.hpp</a></li> <li>src/<a class="el" href="key__pickup_8cpp.html">key_pickup.cpp</a></li> </ul> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7 </small></address> </body> </html>