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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="classgodot_1_1KeyPickup-members.html">List of all members</a>  </div>
  <div class="headertitle"><div class="title">godot::KeyPickup Class Reference</div></div>
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<p>Area3D that notifies the <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> and destroys itself when the player enters it.  
 <a href="classgodot_1_1KeyPickup.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="key__pickup_8hpp_source.html">key_pickup.hpp</a>&gt;</code></p>
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Inheritance diagram for godot::KeyPickup:</div>
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  <img src="classgodot_1_1KeyPickup.png" alt=""/>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a55d05bf4fe15bfb8a8235c5149d8faeb">_enter_tree</a> () override</td></tr>
<tr class="memdesc:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Connect body_entered observer.  <br /></td></tr>
<tr class="separator:a55d05bf4fe15bfb8a8235c5149d8faeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pro-methods" name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:ab9def6e0543d2d41a949415d02913f66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#ab9def6e0543d2d41a949415d02913f66">body_entered</a> (Node *node)</td></tr>
<tr class="memdesc:ab9def6e0543d2d41a949415d02913f66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Notify <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> that a key is found and destroy, if the entered node is a <a class="el" href="classgodot_1_1CarPlayer.html" title="Sandboxed subclass of CarPhysics.">CarPlayer</a>.  <br /></td></tr>
<tr class="separator:ab9def6e0543d2d41a949415d02913f66"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a6fb1de5d58fe332ac13b9fe8e00ede69"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a6fb1de5d58fe332ac13b9fe8e00ede69">GDCLASS</a> (<a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a>, Area3D)</td></tr>
<tr class="separator:a6fb1de5d58fe332ac13b9fe8e00ede69"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Static Private Member Functions</h2></td></tr>
<tr class="memitem:a656c1efec3868836fd14c993898f8788"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1KeyPickup.html#a656c1efec3868836fd14c993898f8788">_bind_methods</a> ()</td></tr>
<tr class="memdesc:a656c1efec3868836fd14c993898f8788"><td class="mdescLeft">&#160;</td><td class="mdescRight">Required to be a valid godot class.  <br /></td></tr>
<tr class="separator:a656c1efec3868836fd14c993898f8788"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Area3D that notifies the <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> and destroys itself when the player enters it. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a656c1efec3868836fd14c993898f8788" name="a656c1efec3868836fd14c993898f8788"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a656c1efec3868836fd14c993898f8788">&#9670;&#160;</a></span>_bind_methods()</h2>

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          <td class="memname">void godot::KeyPickup::_bind_methods </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Required to be a valid godot class. </p>

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<a id="a55d05bf4fe15bfb8a8235c5149d8faeb" name="a55d05bf4fe15bfb8a8235c5149d8faeb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a55d05bf4fe15bfb8a8235c5149d8faeb">&#9670;&#160;</a></span>_enter_tree()</h2>

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          <td class="memname">void godot::KeyPickup::_enter_tree </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Connect body_entered observer. </p>

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<a id="ab9def6e0543d2d41a949415d02913f66" name="ab9def6e0543d2d41a949415d02913f66"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab9def6e0543d2d41a949415d02913f66">&#9670;&#160;</a></span>body_entered()</h2>

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          <td class="memname">void godot::KeyPickup::body_entered </td>
          <td>(</td>
          <td class="paramtype">Node *&#160;</td>
          <td class="paramname"><em>node</em></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Notify <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a> that a key is found and destroy, if the entered node is a <a class="el" href="classgodot_1_1CarPlayer.html" title="Sandboxed subclass of CarPhysics.">CarPlayer</a>. </p>

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<a id="a6fb1de5d58fe332ac13b9fe8e00ede69" name="a6fb1de5d58fe332ac13b9fe8e00ede69"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6fb1de5d58fe332ac13b9fe8e00ede69">&#9670;&#160;</a></span>GDCLASS()</h2>

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          <td class="memname">godot::KeyPickup::GDCLASS </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classgodot_1_1KeyPickup.html">KeyPickup</a>&#160;</td>
          <td class="paramname">, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">Area3D&#160;</td>
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          <td>)</td>
          <td></td><td></td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="key__pickup_8hpp_source.html">key_pickup.hpp</a></li>
<li>src/<a class="el" href="key__pickup_8cpp.html">key_pickup.cpp</a></li>
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