4#include "godot_cpp/classes/area3d.hpp"
Area3D that notifies the RallyRushGameMode and destroys itself when the player enters it.
Definition key_pickup.hpp:8
virtual void _enter_tree() override
Connect body_entered observer.
Definition key_pickup.cpp:12
static void _bind_methods()
Required to be a valid godot class.
Definition key_pickup.cpp:8
GDCLASS(KeyPickup, Area3D)
void body_entered(Node *node)
Notify RallyRushGameMode that a key is found and destroy, if the entered node is a CarPlayer.
Definition key_pickup.cpp:16
Definition beacon_powerup.cpp:6