Rally Rush
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Public Member Functions | Private Member Functions | Static Private Member Functions | List of all members
godot::ExitTrigger Class Reference

Area3D that notifies the RallyRushGameMode that the player has exited the game when hit by the CarPlayer. Only if the player has found exactly 3 keys. More...

#include <exit_trigger.hpp>

Inheritance diagram for godot::ExitTrigger:

Public Member Functions

virtual void _enter_tree () override
 Connect body_entered observer.
 
void body_entered (Node3D *node)
 If the entered body is a CarPlayer and the player has found 3 keys, notify the RallyRushGameMode that the player finished the game.
 

Private Member Functions

 GDCLASS (ExitTrigger, Area3D)
 

Static Private Member Functions

static void _bind_methods ()
 Required to be a valid godot class.
 

Detailed Description

Area3D that notifies the RallyRushGameMode that the player has exited the game when hit by the CarPlayer. Only if the player has found exactly 3 keys.

Member Function Documentation

◆ _bind_methods()

void godot::ExitTrigger::_bind_methods ( )
staticprivate

Required to be a valid godot class.

◆ _enter_tree()

void godot::ExitTrigger::_enter_tree ( )
overridevirtual

Connect body_entered observer.

◆ body_entered()

void godot::ExitTrigger::body_entered ( Node3D *  node)

If the entered body is a CarPlayer and the player has found 3 keys, notify the RallyRushGameMode that the player finished the game.

◆ GDCLASS()

godot::ExitTrigger::GDCLASS ( ExitTrigger  ,
Area3D   
)
private

The documentation for this class was generated from the following files: