Area3D that notifies the RallyRushGameMode that the player has exited the game when hit by the CarPlayer. Only if the player has found exactly 3 keys.  
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#include <exit_trigger.hpp>
Area3D that notifies the RallyRushGameMode that the player has exited the game when hit by the CarPlayer. Only if the player has found exactly 3 keys. 
◆ _bind_methods()
  
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          | void godot::ExitTrigger::_bind_methods | ( |  | ) |  |  | staticprivate | 
 
Required to be a valid godot class. 
 
 
◆ _enter_tree()
  
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          | void godot::ExitTrigger::_enter_tree | ( |  | ) |  |  | overridevirtual | 
 
Connect body_entered observer. 
 
 
◆ body_entered()
      
        
          | void godot::ExitTrigger::body_entered | ( | Node3D * | node | ) |  | 
      
 
If the entered body is a CarPlayer and the player has found 3 keys, notify the RallyRushGameMode that the player finished the game. 
 
 
◆ GDCLASS()
The documentation for this class was generated from the following files: