
The bulk of the instructions were generated using GitHub copilot which were tested and edited manually by me.
3.4 KiB
Building the Examples
This guide describes how to build and run the examples in this project.
1. Prerequisites
- CMake (3.25 or newer recommended)
- C Compiler with Wasm32-target support (GCC, Clang, or MSVC)
- Specific SDKs or Libraries for some examples:
- Playdate SDK for Playdate examples
- Raylib, Sokol, stb, termbox2: fetched automatically by CMake
2. Clone the Repository
git clone https://github.com/nicbarker/clay.git
cd clay
3. Build All Examples
To build all examples (except Playdate by default):
cmake -DCLAY_INCLUDE_ALL_EXAMPLES=ON -B cmake-build-debug
cmake --build cmake-build-debug
4. Build Specific Example Sets
You can selectively enable examples:
- Raylib Examples:
-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON
- SDL2 Example:
-DCLAY_INCLUDE_SDL2_EXAMPLES=ON
- Sokol Examples:
-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON
- Terminal Examples:
-DCLAY_INCLUDE_DEMOS=ON
Example (for Raylib only):
cmake -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build-raylib
cmake --build cmake-build-raylib
5. Building the Playdate Example
Requires the Playdate SDK to be installed.
To build for the Playdate simulator:
cmake -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build-playdate
cmake --build cmake-build-playdate
The output .pdx
file will be:
examples/playdate-project-example/clay_playdate_example.pdx
You can open this file using the Playdate simulator.
To build for Playdate hardware:
Replace /path/to/PlaydateSDK
with your Playdate SDK path.
cmake -DTOOLCHAIN=armgcc \
-DCMAKE_TOOLCHAIN_FILE=/path/to/PlaydateSDK/C_API/buildsupport/arm.cmake \
-DCLAY_INCLUDE_ALL_EXAMPLES=OFF \
-DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON \
-B cmake-build-release
cmake --build cmake-build-release
6. Building the Web Example (WASM)
To build the official website demo as a WebAssembly app:
cd examples/clay-official-website
./build.sh
Warning
If you are on Mac OS X and see the following error:
error: unable to create target: 'No available targets are compatible with triple "wasm32"'
... then you may need to install
llvm
using homebrew and add it to your PATH, resulting in it being used instead ofclang
which comes bundled with Mac OS X (which does not support WASM). An alternative is usingemscripten
but this requires modifying thebuild.sh
script.
Resulting files are found in the ./build/clay
subfolder:
build/clay/index.html
build/clay/index.wasm
In order to view the page correctly, you will need to serve the build
folder via a webserver, and then navigate to index.html
in a web browser.
Using vscode, open the build
directory in own's workspace then use the Live Preview extension.
7. Running Examples
After building, executables are found in cmake-build-*
directories or in their respective subfolders.
Run them directly, e.g.:
./cmake-build-debug/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo
Note
- Many examples automatically fetch dependencies using CMake's
FetchContent
– no manual installs needed for Raylib, Sokol, stb, or termbox2. - For example-specific instructions, check the README files inside each
examples/
folder.