# Building the Examples This guide describes how to build and run the examples in this project. --- ## 1. Prerequisites - **CMake** (3.25 or newer recommended) - **C Compiler with Wasm32-target support** (GCC, Clang, or MSVC) - **Specific SDKs or Libraries** for some examples: - [Playdate SDK](https://play.date/dev/) for Playdate examples - Raylib, Sokol, stb, termbox2: fetched automatically by CMake --- ## 2. Clone the Repository ```sh git clone https://github.com/nicbarker/clay.git cd clay ``` --- ## 3. Build All Examples To build all examples (except Playdate by default): ```sh cmake -DCLAY_INCLUDE_ALL_EXAMPLES=ON -B cmake-build-debug cmake --build cmake-build-debug ``` --- ## 4. Build Specific Example Sets You can selectively enable examples: - **Raylib Examples:** `-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON` - **SDL2 Example:** `-DCLAY_INCLUDE_SDL2_EXAMPLES=ON` - **Sokol Examples:** `-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON` - **Terminal Examples:** `-DCLAY_INCLUDE_DEMOS=ON` Example (for Raylib only): ```sh cmake -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build-raylib cmake --build cmake-build-raylib ``` --- ## 5. Building the Playdate Example **Requires the [Playdate SDK](https://play.date/dev/) to be installed.** To build for the Playdate simulator: ```sh cmake -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build-playdate cmake --build cmake-build-playdate ``` The output `.pdx` file will be: ``` examples/playdate-project-example/clay_playdate_example.pdx ``` You can open this file using the Playdate simulator. **To build for Playdate hardware:** Replace `/path/to/PlaydateSDK` with your Playdate SDK path. ```sh cmake -DTOOLCHAIN=armgcc \ -DCMAKE_TOOLCHAIN_FILE=/path/to/PlaydateSDK/C_API/buildsupport/arm.cmake \ -DCLAY_INCLUDE_ALL_EXAMPLES=OFF \ -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON \ -B cmake-build-release cmake --build cmake-build-release ``` --- ## 6. Building the Web Example (WASM) To build the official website demo as a WebAssembly app: ```sh cd examples/clay-official-website ./build.sh ``` > [!WARNING] > If you are on Mac OS X and see the following error: > ```logs > error: unable to create target: 'No available targets are compatible with triple "wasm32"' > ``` > ... then you may need to install `llvm` using homebrew and add it to your PATH, resulting in it being used instead of `clang` which comes bundled with Mac OS X (which does not support WASM). An alternative is using `emscripten` but this requires modifying the `build.sh` script. Resulting files are found in the `./build/clay` subfolder: - `build/clay/index.html` - `build/clay/index.wasm` In order to view the page correctly, you will need to serve the `build` folder via a webserver, and then navigate to `index.html` in a web browser. Using vscode, open the `build` directory in own's workspace then use the Live Preview extension. --- ## 7. Running Examples After building, executables are found in `cmake-build-*` directories or in their respective subfolders. Run them directly, e.g.: ```sh ./cmake-build-debug/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo ``` --- ## Note - Many examples automatically fetch dependencies using CMake's `FetchContent` – no manual installs needed for Raylib, Sokol, stb, or termbox2. - For example-specific instructions, check the README files inside each `examples/` folder. ---