| assets | ||
| src | ||
| vendor | ||
| .clangd | ||
| .dir-locals.el | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| justfile | ||
| README.md | ||
Clay SDL3 Template
Using Template
Just use just
Run just set-project-name {project name} first.
And remember to git remote set-url origin {repo}.
Otherwise
Modify the CMakeLists.txt manually, just replace CHANGEME with whatever your binary should be called.
Compiling
Remember to
git submodule update --init --recursive!
Just again
just configure runs cmake configuration and generates a compile_commands.json.
just build runs the cmake build.
CMake works too, I guess
cmake -S. -Bbuild
cmake --build build
Same as always
Files
thread_pool.h/cpp
Thread pool used for parallel GoL generation ticking.
application.h/cpp
UI and layout logic.
style.h/cpp
Reusable UI styling
resources.h/cpp
Font loading.
elements.h/cpp
Reusable UI elements
input.h/cpp
Handling of input events.
main.cpp:
Entrypoint, setup, and main application loop.
Prerequisites
- 
CMake 3.21 or higher 
- 
Compiler capable of C++23 and C23. 
Dependencies
SDL3
Included as git submodule at vendor/SDL3/ and dynamically linked.
SDL3_ttf
Included as git submodule at vendor/SDL3_ttf/ and dynamically linked.
Clay
Included as files in vendor/clay/clay.h; Single header library.
Clay SDL3 renderer
Included as files in vendor/renderer/ and compiled as part of the project.
Note: Mildly modified from the official Clay_SDL3_renderer to enable more advanced styling.
Code Standards
- 
Keep program structure as simple as possible. No class Application {class or other Java-isms. Prefer namespaces with static lifetime variables.
- 
Use STL where possible. Don't reinvent the wheel. 
- 
K&R brackets. With notable exceptions(1) 
- 
camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do). 
- 
In class member functions, always use this->to access member variables.
- 
const applies to the name to it's left, so it goes after the type, not const int x;butint const x.
- 
* and & flush with the declaration name. Type const &Function(Type &inRef)
(1) Bracket exceptions:
- using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
struct Data {
    int x{ 0 }, y{ 0 };
};
void MyFunction(Data const &data) { // K&R here
    DoAsynchronousThings();
    { scoped_lock lock{ myMutex };
        myVariable++;
    } // not quite lisp, lisp with a tail
    DoMoreAsynchronousThings();
}