feat: setup template
feat: implemented game of life feat: implemented automatic stepping fix: operator< Cell Cell now sorts by y first, then x fix: equalized scroll x/y fix: removed unused code path fix: marked simulation::living as static since it's no longer forward declared tweak: decreased number of cells on random initialization feat: defined Toggle element feat: added debug information toggle to UI feat: implemented simulation multithreading feat: improved simulation frame delta controls feat: inverted direction of panel colours fix: removed leftover die colors feat: reorganized and cleaned up style namespace chore: increased button border width feat: added SDL3 submodule feat: added SDL3_ttf submodule feat: moved clay to vendor (rather than include) feat: replaced premake5 with CMake to vendor SDL3 chore: translated more C stuff to C++ in main.cpp fix: stepping being inconsistent while running feat: fixed incorrect behaviour on simulation and added benchmarking code feat: minor adjustments to UI layout feat: increased thread count for pool feat: improved simulation benchmarking feat: simulation tasks can now be subdivided into separate workloads for separate threads feat: improved task counting thread safety chore: massively increased random field fix: target delta time is now enforced feat: added toggle for locked framerate fix: replaced manual .lock()/.unlock() calls with std::scoped_lock fix: benchmarking code was off by a magnitude of 1 feat: separated cell state checking into separate function in case another algo is faster than .contains chore: some comments on variables in simulation.cpp feat: set task split to hardware_concurrency() feat: added basic culling to cell renderer feat: implemented simulation threading toggle chore: lowered random button's field size chore: reduced padding on panel containers chore: minor formatting adjustment feat: added README.md fix: inverted x scroll feat: converted project to template feat: added .clangd
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| CompileFlags: | ||||
|   Add: [ -Ivendor/, -Ivendor/SDL3/include, -Ivendor/SDL3_ttf/include ] | ||||
							
								
								
									
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| bin/ | ||||
| build/ | ||||
| Makefile | ||||
| .cache/ | ||||
| compile_commands.json | ||||
| .kdev4 | ||||
| game-of-life.kdev4 | ||||
							
								
								
									
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| [submodule "vendor/SDL3"] | ||||
| 	path = vendor/SDL3 | ||||
| 	url = https://github.com/libsdl-org/SDL.git | ||||
| [submodule "vendor/SDL3_ttf"] | ||||
| 	path = vendor/SDL3_ttf | ||||
| 	url = https://github.com/libsdl-org/SDL_ttf.git | ||||
							
								
								
									
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| cmake_minimum_required(VERSION 3.21) | ||||
| project(CHANGEME) | ||||
| 
 | ||||
| set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin") | ||||
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}") | ||||
| set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}") | ||||
| 
 | ||||
| set(CMAKE_CXX_STANDARD 23) | ||||
| set(CMAKE_C_STANDARD 23) | ||||
| 
 | ||||
| file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c) | ||||
| include_directories(vendor/) | ||||
| 
 | ||||
| add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL) | ||||
| set(SDLTTF_VENDORED ON) | ||||
| add_subdirectory(vendor/SDL3_ttf/ EXCLUDE_FROM_ALL) | ||||
| 
 | ||||
| add_executable(CHANGEME ${source_files}) | ||||
| target_link_libraries(CHANGEME PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3) | ||||
| 
 | ||||
| add_custom_target(copy_assets | ||||
|     COMMAND ${CMAKE_COMMAND} -E | ||||
| 	copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets | ||||
| ) | ||||
| add_dependencies(CHANGEME copy_assets) | ||||
							
								
								
									
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							|  | @ -0,0 +1,119 @@ | |||
| # Clay SDL3 Template | ||||
| 
 | ||||
| ## Using Template | ||||
| 
 | ||||
| ### Just use [`just`](https://just.systems/man/en/) | ||||
| 
 | ||||
| Run `just set-project-name {project name}` first. | ||||
| 
 | ||||
| And remember to `git remote set-url origin {repo}`. | ||||
| 
 | ||||
| ### Otherwise | ||||
| 
 | ||||
| Modify the CMakeLists.txt manually, just replace CHANGEME with whatever your binary should be called. | ||||
| 
 | ||||
| ## Compiling | ||||
| 
 | ||||
| > Remember to `git submodule update --init --recursive`! | ||||
| 
 | ||||
| ### Just again | ||||
| 
 | ||||
| `just configure` runs cmake configuration and generates a `compile_commands.json`. | ||||
| 
 | ||||
| `just build` runs the cmake build. | ||||
| 
 | ||||
| ### CMake works too, I guess | ||||
| 
 | ||||
| `cmake -S. -Bbuild` | ||||
| 
 | ||||
| `cmake --build build` | ||||
| 
 | ||||
| Same as always | ||||
| 
 | ||||
| ## Files | ||||
| 
 | ||||
| ### thread_pool.h/cpp | ||||
| 
 | ||||
| Thread pool used for parallel GoL generation ticking. | ||||
| 
 | ||||
| ### application.h/cpp | ||||
| 
 | ||||
| UI and layout logic. | ||||
| 
 | ||||
| ### style.h/cpp | ||||
| 
 | ||||
| Reusable UI styling | ||||
| 
 | ||||
| ### resources.h/cpp | ||||
| 
 | ||||
| Font loading. | ||||
| 
 | ||||
| ### elements.h/cpp | ||||
| 
 | ||||
| Reusable UI elements | ||||
| 
 | ||||
| ### input.h/cpp | ||||
| 
 | ||||
| Handling of input events. | ||||
| 
 | ||||
| ### main.cpp: | ||||
| 
 | ||||
| Entrypoint, setup, and main application loop. | ||||
| 
 | ||||
| ## Prerequisites | ||||
| 
 | ||||
| * CMake 3.21 or higher | ||||
| 
 | ||||
| * Compiler capable of C++23 and C23. | ||||
| 
 | ||||
| ## Dependencies | ||||
| 
 | ||||
| ### SDL3 | ||||
| 
 | ||||
| Included as git submodule at `vendor/SDL3/` and dynamically linked. | ||||
| 
 | ||||
| ### SDL3_ttf | ||||
| 
 | ||||
| Included as git submodule at `vendor/SDL3_ttf/` and dynamically linked. | ||||
| 
 | ||||
| ### Clay | ||||
| 
 | ||||
| Included as files in `vendor/clay/clay.h`; Single header library. | ||||
| 
 | ||||
| ### Clay SDL3 renderer | ||||
| 
 | ||||
| Included as files in `vendor/renderer/` and compiled as part of the project. | ||||
| 
 | ||||
| > Note: Mildly modified from the official Clay_SDL3_renderer to enable more advanced styling. | ||||
| 
 | ||||
| ## Code Standards | ||||
| 
 | ||||
| * Keep program structure as simple as possible. No `class Application {` class or other Java-isms. Prefer namespaces with static lifetime variables. | ||||
| 
 | ||||
| * Use STL where possible. Don't reinvent the wheel. | ||||
| 
 | ||||
| * K&R brackets. With notable exceptions(1) | ||||
| 
 | ||||
| * camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do). | ||||
| 
 | ||||
| * In class member functions, always use `this->` to access member variables. | ||||
| 
 | ||||
| * const applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`. | ||||
| 
 | ||||
| * \* and & flush with the declaration name. `Type const &Function(Type &inRef)` | ||||
| 
 | ||||
| > (1) Bracket exceptions: | ||||
| > * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets | ||||
| 
 | ||||
| ``` | ||||
| struct Data { | ||||
|     int x{ 0 }, y{ 0 }; | ||||
| }; | ||||
| void MyFunction(Data const &data) { // K&R here | ||||
|     DoAsynchronousThings(); | ||||
|     { scoped_lock lock{ myMutex }; | ||||
|         myVariable++; | ||||
|     } // not quite lisp, lisp with a tail | ||||
|     DoMoreAsynchronousThings(); | ||||
| } | ||||
| ``` | ||||
							
								
								
									
										
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| build: | ||||
| 	# BUILDING | ||||
| 	cmake --build build | ||||
| 
 | ||||
| run: | ||||
| 	cd bin/ && CHANGEME | ||||
| 
 | ||||
| configure: | ||||
| 	# CONFIGURING WITH PREMAKE | ||||
| 	cmake -S. -Bbuild -DCMAKE_EXPORT_COMPILE_COMMANDS=ON | ||||
| 
 | ||||
| clean: | ||||
| 	# CLEANING BUILD ARTEFACTS | ||||
| 	rm -r bin/** | ||||
| 	rm -r build/** | ||||
| 
 | ||||
| set-project-name projectname: clean | ||||
| 	git remote set-url origin "" | ||||
| 	sed -i "s/CHANGEME/{{projectname}}/g" ./CMakeLists.txt ./justfile | ||||
							
								
								
									
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| #include "application.h" | ||||
| #include "style.h" | ||||
| #include "elements.h" | ||||
| #include <SDL3/SDL.h> | ||||
| #include <clay/clay.h> | ||||
| 
 | ||||
| namespace application { | ||||
| static void SampleHeader() { | ||||
| 	elements::Header(CLAY_STRING("Left Panel"), 2, { | ||||
| 		.textColor = style::color::white | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| Clay_RenderCommandArray RenderApplication() { | ||||
| 	Clay_BeginLayout(); | ||||
| 	CLAY(CLAY_ID("OuterContainer"), style::Window()) { | ||||
| 		CLAY_AUTO_ID(style::PanelContainer(0, { | ||||
| 			.layout = { .sizing = { CLAY_SIZING_PERCENT(0.15), CLAY_SIZING_GROW() } } | ||||
| 		})) { | ||||
| 			SampleHeader(); | ||||
| 		} | ||||
| 	} | ||||
| 	return Clay_EndLayout(); | ||||
| } | ||||
| 
 | ||||
| void HandleEvent(SDL_Event event) { | ||||
| } | ||||
| } | ||||
							
								
								
									
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| #ifndef APPLICATION_H | ||||
| #define APPLICATION_H | ||||
| 
 | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3/SDL_events.h> | ||||
| 
 | ||||
| namespace application { | ||||
| Clay_RenderCommandArray RenderApplication(); | ||||
| void HandleEvent(SDL_Event event); | ||||
| } | ||||
| 
 | ||||
| #endif // !APPLICATION_H
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| #include "elements.h" | ||||
| #include "style.h" | ||||
| #include "resources.h" | ||||
| 
 | ||||
| namespace elements { | ||||
| void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) { | ||||
| 	Clay_Color hovered{ style::ToHoveredColor(color) }; | ||||
| 	CLAY_AUTO_ID({ | ||||
| 		.layout = { | ||||
| 			.padding = style::buttonPadding, | ||||
| 			.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER }, | ||||
| 		}, | ||||
| 		.backgroundColor = Clay_Hovered() | ||||
| 			? hovered | ||||
| 			: color, | ||||
| 		.cornerRadius = style::buttonRadii, | ||||
| 		.border = { | ||||
| 			style::ToHoveredColor(Clay_Hovered() ? hovered : color), | ||||
| 			CLAY_BORDER_ALL(2) | ||||
| 		}, | ||||
| 	}) { | ||||
| 		Clay_OnHover(onHovered, onHoveredData); | ||||
| 		elements::Body(text, { | ||||
| 			.textColor = style::TextColor(0), | ||||
| 			.textAlignment = CLAY_TEXT_ALIGN_CENTER, | ||||
| 		}); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ToggleHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) { | ||||
| 	bool *hovered{ (bool*)data }; | ||||
| 	if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) { | ||||
| 		*hovered = !(*hovered); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void Toggle(Clay_String label, Clay_Color selected, bool &state) { | ||||
| 	CLAY_AUTO_ID({ | ||||
| 		.layout = { | ||||
| 			.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, | ||||
| 			.childGap = 10, | ||||
| 			.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER }, | ||||
| 		}, | ||||
| 	}) { | ||||
| 		Clay_Color color{Clay_Hovered() | ||||
| 					? style::ToHoveredColor(selected) | ||||
| 					: selected | ||||
| 		}; | ||||
| 		Clay_OnHover(&ToggleHovered, (intptr_t)(&state)); | ||||
| 		CLAY_AUTO_ID({ | ||||
| 			.layout = { | ||||
| 				.sizing = { | ||||
| 					CLAY_SIZING_FIXED(20), CLAY_SIZING_FIXED(20) | ||||
| 				} | ||||
| 			}, | ||||
| 			.backgroundColor = (state | ||||
| 				? selected | ||||
| 				: style::color::transparent | ||||
| 			), | ||||
| 			.cornerRadius = style::buttonRadii, | ||||
| 			.border = { | ||||
| 				color, | ||||
| 				CLAY_BORDER_OUTSIDE(3) | ||||
| 			}, | ||||
| 		}) { } | ||||
| 		Body(label, { | ||||
| 			.textColor = style::TextColor(0) | ||||
| 		}); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void Body(Clay_String string, Clay_TextElementConfig baseCfg) { | ||||
| 	baseCfg.fontId = resources::FONT_DEFAULT; | ||||
| 	baseCfg.fontSize = style::baseFontSize; | ||||
| 	CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg)); | ||||
| } | ||||
| 
 | ||||
| void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg) { | ||||
| 	baseCfg.fontId = resources::FONT_BOLD; | ||||
| 	baseCfg.fontSize = style::headerSizes[(header)-1]; | ||||
| 	CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg)); | ||||
| } | ||||
| } | ||||
							
								
								
									
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| #ifndef ELEMENTS_H | ||||
| #define ELEMENTS_H | ||||
| 
 | ||||
| #include <clay/clay.h> | ||||
| 
 | ||||
| namespace elements { | ||||
| typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data); | ||||
| void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData = 0); | ||||
| void Toggle(Clay_String label, Clay_Color selected, bool &state); | ||||
| void Body(Clay_String string, Clay_TextElementConfig baseCfg = {}); | ||||
| void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg = {}); | ||||
| } | ||||
| 
 | ||||
| #endif // !ELEMENTS_H
 | ||||
							
								
								
									
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| #include "input.h" | ||||
| 
 | ||||
| namespace input { | ||||
| Clay_Vector2 scrollMotion{ 0, 0 }; | ||||
| bool shiftDown{ false }; | ||||
| bool mouseButtonDown{ false }; | ||||
| 
 | ||||
| void FrameStart() { | ||||
| 	scrollMotion = { 0, 0 }; | ||||
| } | ||||
| 
 | ||||
| void HandleEvent(SDL_Event const &event) { | ||||
| 	switch (event.type) { | ||||
| 		case SDL_EVENT_MOUSE_WHEEL: | ||||
| 			if (shiftDown) { | ||||
| 				scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * -4.f }; | ||||
| 			} else { | ||||
| 				scrollMotion = (Clay_Vector2) { -event.wheel.x * -4.f, event.wheel.y * 4.f }; | ||||
| 			} | ||||
| 			break; | ||||
| 		case SDL_EVENT_MOUSE_MOTION: | ||||
| 			Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown); | ||||
| 			break; | ||||
| 		case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||||
| 		case SDL_EVENT_MOUSE_BUTTON_UP: | ||||
| 			if (event.button.button == SDL_BUTTON_LEFT) { | ||||
| 				mouseButtonDown = event.button.down; | ||||
| 				Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown); | ||||
| 			} | ||||
| 			break; | ||||
| 		case SDL_EVENT_KEY_DOWN: | ||||
| 		case SDL_EVENT_KEY_UP: | ||||
| 			if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) { | ||||
| 				shiftDown = event.key.down; | ||||
| 			} | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
| } | ||||
							
								
								
									
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							|  | @ -0,0 +1,15 @@ | |||
| #ifndef INPUT_H | ||||
| #define INPUT_H | ||||
| 
 | ||||
| #include <SDL3/SDL_events.h> | ||||
| #include <clay/clay.h> | ||||
| 
 | ||||
| namespace input { | ||||
| extern Clay_Vector2 scrollMotion; | ||||
| extern bool shiftDown; | ||||
| extern bool mouseButtonDown; | ||||
| void FrameStart(); | ||||
| void HandleEvent(SDL_Event const &event); | ||||
| } | ||||
| 
 | ||||
| #endif // !INPUT_H
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| #define SDL_MAIN_HANDLED | ||||
| 
 | ||||
| #include "application.h" | ||||
| #include "input.h" | ||||
| #include "resources.h" | ||||
| #include <SDL3/SDL.h> | ||||
| #include <SDL3/SDL_error.h> | ||||
| #include <SDL3/SDL_events.h> | ||||
| #include <SDL3/SDL_hints.h> | ||||
| #include <SDL3/SDL_init.h> | ||||
| #include <SDL3/SDL_keycode.h> | ||||
| #include <SDL3/SDL_log.h> | ||||
| #include <SDL3/SDL_mouse.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| #include <SDL3/SDL_video.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| #include <clay/clay.h> | ||||
| #include <renderer/clay_renderer_SDL3.h> | ||||
| #include <renderer/ui_data.h> | ||||
| #include <stdbool.h> | ||||
| #include <stddef.h> | ||||
| #include <stdint.h> | ||||
| #include <stdlib.h> | ||||
| 
 | ||||
| constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY; | ||||
| 
 | ||||
| SDL_Window *window = nullptr; | ||||
| SDL_Renderer *renderer = nullptr; | ||||
| int screenWidth = 1920, screenHeight = 1080; | ||||
| bool running = true; | ||||
| uint64_t clayMemorySize = 0; | ||||
| 
 | ||||
| Clay_Arena clayPrimaryArena; | ||||
| 
 | ||||
| Clay_SDL3RendererData backendData = { | ||||
| 	nullptr, nullptr, nullptr | ||||
| }; | ||||
| 
 | ||||
| static | ||||
| Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) { | ||||
| 	TTF_Font **fonts = (TTF_Font**)userData; | ||||
| 	TTF_Font *font = fonts[config->fontId]; | ||||
| 	int width, height; | ||||
| 	TTF_SetFontSize(font, config->fontSize); | ||||
| 	if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError()); | ||||
| 	} | ||||
| 	return (Clay_Dimensions) { (float)width, (float)height }; | ||||
| } | ||||
| 
 | ||||
| static | ||||
| void HandleClayErrors(Clay_ErrorData data) { | ||||
| 	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars); | ||||
| } | ||||
| 
 | ||||
| static inline | ||||
| void LogOutputResolution() { | ||||
| 	int w, h; | ||||
| 	SDL_GetCurrentRenderOutputSize(renderer, &w, &h); | ||||
| 	SDL_Log("output size: %i, %d", w, h); | ||||
| } | ||||
| 
 | ||||
| static inline | ||||
| void InitSDL() { | ||||
| 	SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3"); | ||||
| 	if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError()); | ||||
| 		exit(1); | ||||
| 	} | ||||
| 	if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError()); | ||||
| 		exit(2); | ||||
| 	} | ||||
| 	if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError()); | ||||
| 		exit(3); | ||||
| 	} | ||||
| 	if (!TTF_Init()) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError()); | ||||
| 		exit(4); | ||||
| 	} | ||||
| 	if ((resources::textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError()); | ||||
| 		exit(5); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| static | ||||
| void InitClay() { | ||||
| 	clayMemorySize = Clay_MinMemorySize(); | ||||
| 	clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize)); | ||||
| 	Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors }); | ||||
| 	Clay_SetMeasureTextFunction(MeasureText, resources::fonts); | ||||
| 	Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight }); | ||||
| 	float x{ 0 }, y{ 0 }; | ||||
| 	SDL_GetMouseState(&x, &y); | ||||
| 	Clay_SetPointerState((Clay_Vector2) { x, y }, false); | ||||
| } | ||||
| 
 | ||||
| int main(int argc, char *argv[]) { | ||||
| 	InitSDL(); | ||||
| 	resources::LoadResources(); | ||||
| 	LogOutputResolution(); | ||||
| 	InitClay(); | ||||
| 	backendData = { renderer, resources::textEngine, resources::fonts }; | ||||
| 	SDL_Event event; | ||||
| 	uint64_t startFrameTime = SDL_GetTicksNS(); | ||||
| 	double deltaTime = 0.0; | ||||
| 	while (running) { | ||||
| 		std::srand(SDL_GetTicksNS()); | ||||
| 		deltaTime = SDL_GetTicksNS() - startFrameTime; | ||||
| 		startFrameTime = SDL_GetTicksNS(); | ||||
| 		UiData_Clear(); | ||||
| 		input::FrameStart(); | ||||
| 		while (SDL_PollEvent(&event)) { | ||||
| 			application::HandleEvent(event); | ||||
| 			input::HandleEvent(event); | ||||
| 			switch (event.type) { | ||||
| 				case SDL_EVENT_QUIT: | ||||
| 					running = false; | ||||
| 					break; | ||||
| 				case SDL_EVENT_WINDOW_RESIZED: | ||||
| 					Clay_SetLayoutDimensions({ | ||||
| 						(float)event.window.data1, | ||||
| 						(float)event.window.data2 | ||||
| 					}); | ||||
| 					LogOutputResolution(); | ||||
| 					break; | ||||
| 				default: break; | ||||
| 			} | ||||
| 		} | ||||
| 		Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime); | ||||
| 		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | ||||
| 		SDL_RenderClear(renderer); | ||||
| 		Clay_RenderCommandArray commands{ application::RenderApplication() }; | ||||
| 		SDL_Clay_RenderClayCommands(&backendData, &commands); | ||||
| 		SDL_RenderPresent(renderer); | ||||
| 		SDL_Delay(10); | ||||
| 	} | ||||
| 	SDL_DestroyRenderer(renderer); | ||||
| 	SDL_DestroyWindow(window); | ||||
| 	SDL_Quit(); | ||||
| 	return 0; | ||||
| } | ||||
							
								
								
									
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								src/resources.cpp
									
									
									
									
									
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							|  | @ -0,0 +1,32 @@ | |||
| #include "resources.h" | ||||
| #include "style.h" | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3/SDL_log.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| #include <SDL3_image/SDL_image.h> | ||||
| 
 | ||||
| namespace resources { | ||||
| TTF_Font *fonts[FONT_MAX]; | ||||
| TTF_TextEngine *textEngine = nullptr; | ||||
| 
 | ||||
| static inline void LoadFonts() { | ||||
| 	fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5); | ||||
| 	if (fonts[FONT_DEFAULT] == nullptr) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError()); | ||||
| 		exit(6); | ||||
| 	} | ||||
| 	TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL); | ||||
| 	fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5); | ||||
| 	if (fonts[FONT_BOLD] == nullptr) { | ||||
| 		SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError()); | ||||
| 		exit(6); | ||||
| 	} | ||||
| 	TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL); | ||||
| 	TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD); | ||||
| 	SDL_Log("LoadFonts: Success"); | ||||
| } | ||||
| 
 | ||||
| void LoadResources() { | ||||
| 	LoadFonts(); | ||||
| } | ||||
| } | ||||
							
								
								
									
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							|  | @ -0,0 +1,19 @@ | |||
| #ifndef RESOURCES_H | ||||
| #define RESOURCES_H | ||||
| 
 | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| 
 | ||||
| namespace resources { | ||||
| enum Font { | ||||
| 	FONT_DEFAULT = 0, | ||||
| 	FONT_BOLD = 1, | ||||
| 	FONT_MAX | ||||
| }; | ||||
| 
 | ||||
| extern TTF_TextEngine *textEngine; | ||||
| extern TTF_Font *fonts[FONT_MAX]; | ||||
| 
 | ||||
| void LoadResources(); | ||||
| } | ||||
| 
 | ||||
| #endif // !RESOURCES_H
 | ||||
							
								
								
									
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								src/style.cpp
									
									
									
									
									
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							|  | @ -0,0 +1,87 @@ | |||
| #include "style.h" | ||||
| #include "resources.h" | ||||
| #include <clay/clay.h> | ||||
| 
 | ||||
| namespace style { | ||||
| Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg) { | ||||
| 	baseCfg.border = { | ||||
| 		PanelBorder(depth), | ||||
| 		CLAY_BORDER_ALL(2) | ||||
| 	}; | ||||
| 	baseCfg.cornerRadius = defaultRadiusAll; | ||||
| 	return baseCfg; | ||||
| } | ||||
| 
 | ||||
| Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) { | ||||
| 	baseCfg.backgroundColor = PanelBackground(depth); | ||||
| 	baseCfg.border = { | ||||
| 		PanelBorder(depth), | ||||
| 		CLAY_BORDER_OUTSIDE(2) | ||||
| 	}; | ||||
| 	baseCfg.cornerRadius = defaultRadiusAll; | ||||
| 	baseCfg.layout.padding = CLAY_PADDING_ALL(8); | ||||
| 	return baseCfg; | ||||
| } | ||||
| 
 | ||||
| Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) { | ||||
| 	baseCfg = PanelContainer(depth, baseCfg); | ||||
| 	baseCfg.border.width = { 0, 2, 2, 2, 0 }; | ||||
| 	baseCfg.cornerRadius = { 0, defaultRadius, 0, defaultRadius }; | ||||
| 	baseCfg.layout.sizing.height = CLAY_SIZING_GROW(); | ||||
| 	return baseCfg; | ||||
| } | ||||
| 
 | ||||
| Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) { | ||||
| 	baseCfg = PanelContainer(depth, baseCfg); | ||||
| 	baseCfg.border.width = { 2, 0, 2, 2, 0 }; | ||||
| 	baseCfg.cornerRadius = { defaultRadius, 0, defaultRadius, 0 }; | ||||
| 	baseCfg.layout.sizing.height = CLAY_SIZING_GROW(); | ||||
| 	return baseCfg; | ||||
| } | ||||
| 
 | ||||
| Clay_Color PanelBackground(size_t idx) { | ||||
| 	return { | ||||
| 		255*panelBackground[idx], | ||||
| 		255*panelBackground[idx], | ||||
| 		255*panelBackground[idx], | ||||
| 		255 | ||||
| 	}; | ||||
| } | ||||
| 
 | ||||
| Clay_Color PanelBorder(size_t idx) { | ||||
| 	return { | ||||
| 		255*panelBorder[idx], | ||||
| 		255*panelBorder[idx], | ||||
| 		255*panelBorder[idx], | ||||
| 		255 | ||||
| 	}; | ||||
| } | ||||
| 
 | ||||
| Clay_Color TextColor(size_t idx) { | ||||
| 	return { | ||||
| 		255*textColorsP[idx], | ||||
| 		255*textColorsP[idx], | ||||
| 		255*textColorsP[idx], | ||||
| 		255 | ||||
| 	}; | ||||
| } | ||||
| 
 | ||||
| Clay_ElementDeclaration Window() { | ||||
| 	return { | ||||
| 		.layout = { | ||||
| 			.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, | ||||
| 			.padding = CLAY_PADDING_ALL(0), | ||||
| 			.childGap = 0, | ||||
| 			.layoutDirection = CLAY_LEFT_TO_RIGHT, | ||||
| 		}, | ||||
| 	}; | ||||
| } | ||||
| 
 | ||||
| Clay_Color ToHoveredColor(Clay_Color color) { | ||||
| 	float avg = (color.r + color.g + color.b) / 3.f; | ||||
| 	color.r = (color.r - avg) * 0.8f + avg - 30; | ||||
| 	color.g = (color.g - avg) * 0.8f + avg - 30; | ||||
| 	color.b = (color.b - avg) * 0.8f + avg - 30; | ||||
| 	return color; | ||||
| } | ||||
| } | ||||
							
								
								
									
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								src/style.h
									
									
									
									
									
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							|  | @ -0,0 +1,104 @@ | |||
| #ifndef STYLE_H | ||||
| #define STYLE_H | ||||
| 
 | ||||
| #include <clay/clay.h> | ||||
| #include <stdint.h> | ||||
| 
 | ||||
| namespace style { | ||||
| ////////////////////////////////////
 | ||||
| // WINDOW STYLE
 | ||||
| ////////////////////////////////////
 | ||||
| 
 | ||||
| constexpr uint16_t windowPadding{ 10 }; | ||||
| 
 | ||||
| ////////////////////////////////////
 | ||||
| // CONTAINER STYLE
 | ||||
| ////////////////////////////////////
 | ||||
| 
 | ||||
| constexpr uint16_t containerGap{ 10 }; | ||||
| constexpr double defaultRadius{ 5.0 }; | ||||
| 
 | ||||
| constexpr float panelBackground[] = { | ||||
| 	.4f, .3f, .2f | ||||
| }; | ||||
| constexpr float panelBorder[] = { | ||||
| 	.5f, .4f, .3f | ||||
| }; | ||||
| 
 | ||||
| constexpr Clay_Padding panelPadding = { | ||||
| 	24, 24, | ||||
| 	24, 24, | ||||
| }; | ||||
| 
 | ||||
| Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg); | ||||
| Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg); | ||||
| Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg); | ||||
| Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg); | ||||
| Clay_Color PanelBackground(size_t idx); | ||||
| Clay_Color PanelBorder(size_t idx); | ||||
| Clay_ElementDeclaration Window(); | ||||
| 
 | ||||
| ////////////////////////////////////
 | ||||
| // TEXT STYLE
 | ||||
| ////////////////////////////////////
 | ||||
| 
 | ||||
| constexpr float paragraphGap = 10; | ||||
| constexpr uint16_t baseFontSize = 16; | ||||
| constexpr float textColorsP[] = { | ||||
| 	0.9f, 0.9f, 0.9f | ||||
| }; | ||||
| 
 | ||||
| constexpr uint16_t headerSizes[] = { | ||||
| 	64, 32, | ||||
| 	28, 16 | ||||
| }; | ||||
| 
 | ||||
| Clay_Color TextColor(size_t idx); | ||||
| 
 | ||||
| ////////////////////////////////////
 | ||||
| // BUTTONS
 | ||||
| ////////////////////////////////////
 | ||||
| 
 | ||||
| constexpr Clay_Color warningButton = { | ||||
| 	177, 56, 52, 255 | ||||
| }; | ||||
| constexpr Clay_Color proceedButton = { | ||||
| 	49, 181, 99, 255 | ||||
| }; | ||||
| constexpr Clay_Color actionButton = { | ||||
| 	49, 142, 181, 255 | ||||
| }; | ||||
| 
 | ||||
| constexpr Clay_Padding buttonPadding = { | ||||
| 	24, 24, | ||||
| 	4, 4, | ||||
| }; | ||||
| constexpr Clay_CornerRadius buttonRadii = { | ||||
| 	3, 3, 3, 3 | ||||
| }; | ||||
| 
 | ||||
| Clay_Color ToHoveredColor(Clay_Color color); | ||||
| 
 | ||||
| ////////////////////////////////////
 | ||||
| // COMPILATIONS
 | ||||
| // | Functions and expressions that combine styling data from the settings above.
 | ||||
| ////////////////////////////////////
 | ||||
| 
 | ||||
| constexpr Clay_Sizing layoutExpand = { | ||||
| 	.width = CLAY_SIZING_GROW(0), | ||||
| 	.height = CLAY_SIZING_GROW(0) | ||||
| }; | ||||
| 
 | ||||
| constexpr Clay_CornerRadius defaultRadiusAll = { | ||||
| 	defaultRadius, defaultRadius, | ||||
| 	defaultRadius, defaultRadius | ||||
| }; | ||||
| 
 | ||||
| namespace color { | ||||
| constexpr Clay_Color transparent{ 255, 255, 255, 0 }; | ||||
| constexpr Clay_Color black{ 0, 0, 0, 255 }; | ||||
| constexpr Clay_Color white{ 255, 255, 255, 255 }; | ||||
| } | ||||
| } | ||||
| 
 | ||||
| #endif // !STYLE_H
 | ||||
							
								
								
									
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							|  | @ -0,0 +1,54 @@ | |||
| #include "thread_pool.h" | ||||
| #include <algorithm> | ||||
| #include <thread> | ||||
| #include <utility> | ||||
| 
 | ||||
| namespace threading { | ||||
| ThreadPool::ThreadPool() { | ||||
| 	size_t const thread_count{ std::max(std::thread::hardware_concurrency() - 1, 1u) }; | ||||
| 	this->threads.reserve(thread_count); | ||||
| 	for (size_t i{ 0 }; i < thread_count; ++i) { | ||||
| 		this->threads.emplace_back(std::bind(&ThreadPool::ThreadFn, this)); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| ThreadPool::~ThreadPool() { | ||||
| 	{ std::scoped_lock lock{ this->lock }; | ||||
| 		this->shutdown = true; | ||||
| 		this->threadNotifier.notify_all(); | ||||
| 	} | ||||
| 	for (std::thread &thread : this->threads) { | ||||
| 		thread.join(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| size_t ThreadPool::GetThreadCount() { | ||||
| 	return this->threads.size(); | ||||
| } | ||||
| 
 | ||||
| void ThreadPool::ScheduleTask(TaskFunc fn) { | ||||
| 	std::scoped_lock lock{ this->lock }; | ||||
| 	this->taskQueue.emplace(std::move(fn)); | ||||
| 	this->threadNotifier.notify_one(); | ||||
| } | ||||
| 
 | ||||
| void ThreadPool::ThreadFn() { | ||||
| 	TaskFunc function; | ||||
| 	for(;;) { | ||||
| 		{ std::unique_lock<std::mutex> lock{ this->lock }; | ||||
| 			while (!this->shutdown && this->taskQueue.empty()) { | ||||
| 				this->threadNotifier.wait(lock); | ||||
| 			} | ||||
| 			if (this->taskQueue.empty()) { | ||||
| 				return; | ||||
| 			} | ||||
| 			function = std::move(this->taskQueue.front()); | ||||
| 			this->taskQueue.pop(); | ||||
| 		} | ||||
| 
 | ||||
| 		function.operator()(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| ThreadPool tasks{}; | ||||
| } | ||||
							
								
								
									
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							|  | @ -0,0 +1,30 @@ | |||
| #ifndef THREAD_POOL_H | ||||
| #define THREAD_POOL_H | ||||
| 
 | ||||
| #include <condition_variable> | ||||
| #include <functional> | ||||
| #include <mutex> | ||||
| #include <queue> | ||||
| #include <thread> | ||||
| 
 | ||||
| namespace threading { | ||||
| typedef std::function<void()> TaskFunc; | ||||
| 
 | ||||
| class ThreadPool { | ||||
| public: ThreadPool(); | ||||
| 	~ThreadPool(); | ||||
| 	void ScheduleTask(TaskFunc jobs); | ||||
| 	size_t GetThreadCount(); | ||||
| private: | ||||
| 	void ThreadFn(); | ||||
| 	std::queue<TaskFunc> taskQueue{}; | ||||
| 	std::vector<std::thread> threads{}; | ||||
| 	std::mutex lock{}; | ||||
| 	std::condition_variable threadNotifier{}; | ||||
| 	bool shutdown{ false }; | ||||
| }; | ||||
| 
 | ||||
| extern ThreadPool tasks; | ||||
| } | ||||
| 
 | ||||
| #endif // !THREAD_POOL_H
 | ||||
							
								
								
									
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							|  | @ -0,0 +1 @@ | |||
| Subproject commit 137b0b2bee2bb9dd76e2c260970ccf7ff0621692 | ||||
							
								
								
									
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| Subproject commit 6b6bd588e8646360b08f624fb601cc2ec75c6ada | ||||
							
								
								
									
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							|  | @ -0,0 +1,259 @@ | |||
| #include "clay_renderer_SDL3.h" | ||||
| 
 | ||||
| #define CLAY_IMPLEMENTATION | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3/SDL.h> | ||||
| #include <SDL3/SDL_main.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| #include <SDL3_image/SDL_image.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| #include <assert.h> | ||||
| #include <stddef.h> | ||||
| 
 | ||||
| 
 | ||||
| /* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
 | ||||
|  * no AA or low resolution might make it appear as jagged curves) */ | ||||
| static int NUM_CIRCLE_SEGMENTS = 16; | ||||
| 
 | ||||
| static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begin, size_t count, SDL_FPoint origin, SDL_FPoint offset, SDL_FColor color, SDL_FPoint texel, float radius) { | ||||
|     assert(count > 0); | ||||
|     if (count == 1) { | ||||
|         vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel }; | ||||
|     } else { | ||||
|         const double quarterCircleRadians = SDL_PI_D / 2.0; | ||||
|         for (size_t i = 0; i < count; ++i) { | ||||
|             double const angle = (quarterCircleRadians / ((double)count-1)) * i; | ||||
|             vertices[begin + i] = (SDL_Vertex) { .position = { | ||||
|                     origin.x + (radius * (offset.x * SDL_cos(angle) - offset.y * SDL_sin(angle))), | ||||
|                     origin.y + (radius * (offset.x * SDL_sin(angle) + offset.y * SDL_cos(angle))) | ||||
|                 }, | ||||
|                 .color = color, .tex_coord = texel | ||||
|             }; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| //all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
 | ||||
| static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) { | ||||
|     static const SDL_FPoint topLeftTexel = { 0, 0 }; | ||||
|     static const SDL_FPoint topRightTexel = { 1, 0 }; | ||||
|     static const SDL_FPoint bottomRightTexel = { 1, 1 }; | ||||
|     static const SDL_FPoint bottomLeftTexel = { 0, 1 }; | ||||
|     SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 }; | ||||
| 
 | ||||
|     const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f; | ||||
|     float radii[4] = { | ||||
|         SDL_min(cornerRadius.topLeft, maxRadius), | ||||
|         SDL_min(cornerRadius.topRight, maxRadius), | ||||
|         SDL_min(cornerRadius.bottomLeft, maxRadius), | ||||
|         SDL_min(cornerRadius.bottomRight, maxRadius), | ||||
|     }; | ||||
|     int numCircleSegments[4] = { 1, 1, 1, 1 }; | ||||
|     int totalVertices = 0; | ||||
|     for (int i = 0; i < 4; ++i) { | ||||
|         numCircleSegments[i] = SDL_clamp((int)radii[i], 1, NUM_CIRCLE_SEGMENTS); | ||||
|         totalVertices += numCircleSegments[i]; | ||||
|     } | ||||
| 
 | ||||
|     size_t vindex = 0; | ||||
|     // generate topleft corner
 | ||||
|     SDL_FPoint origin = { | ||||
|         rect.x + radii[0], | ||||
|         rect.y + radii[0] | ||||
|     }; | ||||
|     SDL_FPoint offset = { -1, 0 }; | ||||
|     SDL_Vertex vertices[totalVertices]; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[0], origin, offset, color, topLeftTexel, radii[0]); | ||||
|     vindex += numCircleSegments[0]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + rect.w - radii[1], | ||||
|         rect.y + radii[1] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 0, -1 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[1], origin, offset, color, topRightTexel, radii[1]); | ||||
|     vindex += numCircleSegments[1]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + rect.w - radii[2], | ||||
|         rect.y + rect.h - radii[2] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 1, 0 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[2], origin, offset, color, bottomRightTexel, radii[2]); | ||||
|     vindex += numCircleSegments[2]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + radii[3], | ||||
|         rect.y + rect.h - radii[3] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 0, 1 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[3], origin, offset, color, bottomLeftTexel, radii[3]); | ||||
|     vindex += numCircleSegments[3]; | ||||
| 
 | ||||
|     assert(vindex == totalVertices); | ||||
|     size_t totalTris = totalVertices - 2; | ||||
|     int totalIndeces = totalTris * 3; | ||||
|     int indeces[totalTris * 3]; | ||||
|     for (size_t i = 0; i < totalTris; ++i) { | ||||
|         int *tri = indeces + (i * 3); | ||||
|         tri[0] = i + 1; | ||||
|         tri[1] = i + 2; | ||||
|         tri[2] = 0; | ||||
|     } | ||||
| 
 | ||||
|     // Render everything
 | ||||
|     SDL_RenderGeometry(rendererData->renderer, NULL, vertices, totalVertices, indeces, totalIndeces); | ||||
| #if 0 | ||||
|     // Render debug wireframe
 | ||||
|     for (size_t i = 0; i < totalTris; ++i) { | ||||
|         SDL_SetRenderDrawColor(rendererData->renderer, 255, 255, 255, 255); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[0].position.x, vertices[0].position.y, vertices[i+2].position.x, vertices[i+2].position.y); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[0].position.x, vertices[0].position.y, vertices[i+1].position.x, vertices[i+1].position.y); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[i+1].position.x, vertices[i+1].position.y, vertices[i+2].position.x, vertices[i+2].position.y); | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| static void SDL_Clay_RenderArc(Clay_SDL3RendererData *rendererData, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) { | ||||
|     SDL_SetRenderDrawColor(rendererData->renderer, color.r, color.g, color.b, color.a); | ||||
| 
 | ||||
|     const float radStart = startAngle * (SDL_PI_F / 180.0f); | ||||
|     const float radEnd = endAngle * (SDL_PI_F / 180.0f); | ||||
| 
 | ||||
|     const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)(radius * 1.5f)); //increase circle segments for larger circles, 1.5 is arbitrary.
 | ||||
| 
 | ||||
|     const float angleStep = (radEnd - radStart) / (float)numCircleSegments; | ||||
|     const float thicknessStep = 0.4f; //arbitrary value to avoid overlapping lines. Changing THICKNESS_STEP or numCircleSegments might cause artifacts.
 | ||||
| 
 | ||||
|     for (float t = thicknessStep; t < thickness - thicknessStep; t += thicknessStep) { | ||||
|         SDL_FPoint points[numCircleSegments + 1]; | ||||
|         const float clampedRadius = SDL_max(radius - t, 1.0f); | ||||
| 
 | ||||
|         for (int i = 0; i <= numCircleSegments; i++) { | ||||
|             const float angle = radStart + i * angleStep; | ||||
|             points[i] = (SDL_FPoint){ | ||||
|                     SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius), | ||||
|                     SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) }; | ||||
|         } | ||||
|         SDL_RenderLines(rendererData->renderer, points, numCircleSegments + 1); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| SDL_Rect currentClippingRectangle; | ||||
| 
 | ||||
| void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands) | ||||
| { | ||||
|     for (size_t i = 0; i < rcommands->length; i++) { | ||||
|         Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i); | ||||
|         const Clay_BoundingBox bounding_box = rcmd->boundingBox; | ||||
|         const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height }; | ||||
| 
 | ||||
|         switch (rcmd->commandType) { | ||||
|             case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: { | ||||
|                 Clay_RectangleRenderData *config = &rcmd->renderData.rectangle; | ||||
|                 SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND); | ||||
|                 SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a); | ||||
|                 if (config->cornerRadius.topLeft > 0 || config->cornerRadius.topRight > 0 || config->cornerRadius.bottomLeft > 0 || config->cornerRadius.bottomRight > 0) { | ||||
|                     SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius, config->backgroundColor); | ||||
|                 } else { | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &rect); | ||||
|                 } | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_TEXT: { | ||||
|                 Clay_TextRenderData *config = &rcmd->renderData.text; | ||||
|                 TTF_Font *font = rendererData->fonts[config->fontId]; | ||||
|                 TTF_SetFontSize(font, config->fontSize); | ||||
|                 TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length); | ||||
|                 TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a); | ||||
|                 TTF_DrawRendererText(text, rect.x, rect.y); | ||||
|                 TTF_DestroyText(text); | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_BORDER: { | ||||
|                 Clay_BorderRenderData *config = &rcmd->renderData.border; | ||||
| 
 | ||||
|                 const float minRadius = SDL_min(rect.w, rect.h) / 2.0f; | ||||
|                 const Clay_CornerRadius clampedRadii = { | ||||
|                     .topLeft = SDL_min(config->cornerRadius.topLeft, minRadius), | ||||
|                     .topRight = SDL_min(config->cornerRadius.topRight, minRadius), | ||||
|                     .bottomLeft = SDL_min(config->cornerRadius.bottomLeft, minRadius), | ||||
|                     .bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius) | ||||
|                 }; | ||||
|                 //edges
 | ||||
|                 SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a); | ||||
|                 if (config->width.left > 0) { | ||||
|                     const float starting_y = rect.y + clampedRadii.topLeft; | ||||
|                     const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft; | ||||
|                     SDL_FRect line = { rect.x - 1, starting_y, config->width.left, length }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.right > 0) { | ||||
|                     const float starting_x = rect.x + rect.w - (float)config->width.right + 1; | ||||
|                     const float starting_y = rect.y + clampedRadii.topRight; | ||||
|                     const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight; | ||||
|                     SDL_FRect line = { starting_x, starting_y, config->width.right, length }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.top > 0) { | ||||
|                     const float starting_x = rect.x + clampedRadii.topLeft; | ||||
|                     const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight; | ||||
|                     SDL_FRect line = { starting_x, rect.y - 1, length, config->width.top }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.bottom > 0) { | ||||
|                     const float starting_x = rect.x + clampedRadii.bottomLeft; | ||||
|                     const float starting_y = rect.y + rect.h - (float)config->width.bottom + 1; | ||||
|                     const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight; | ||||
|                     SDL_FRect line = { starting_x, starting_y, length, config->width.bottom }; | ||||
|                     SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a); | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 //corners
 | ||||
|                 if (config->cornerRadius.topLeft > 0) { | ||||
|                     const float centerX = rect.x + clampedRadii.topLeft -1; | ||||
|                     const float centerY = rect.y + clampedRadii.topLeft - 1; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft, | ||||
|                         180.0f, 270.0f, config->width.top, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.topRight > 0) { | ||||
|                     const float centerX = rect.x + rect.w - clampedRadii.topRight; | ||||
|                     const float centerY = rect.y + clampedRadii.topRight - 1; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight, | ||||
|                         270.0f, 360.0f, config->width.top, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.bottomLeft > 0) { | ||||
|                     const float centerX = rect.x + clampedRadii.bottomLeft -1; | ||||
|                     const float centerY = rect.y + rect.h - clampedRadii.bottomLeft; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft, | ||||
|                         90.0f, 180.0f, config->width.bottom, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.bottomRight > 0) { | ||||
|                     const float centerX = rect.x + rect.w - clampedRadii.bottomRight; | ||||
|                     const float centerY = rect.y + rect.h - clampedRadii.bottomRight; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight, | ||||
|                         0.0f, 90.0f, config->width.bottom, config->color); | ||||
|                 } | ||||
| 
 | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: { | ||||
|                 Clay_BoundingBox boundingBox = rcmd->boundingBox; | ||||
|                 currentClippingRectangle = (SDL_Rect) { | ||||
|                         .x = boundingBox.x, | ||||
|                         .y = boundingBox.y, | ||||
|                         .w = boundingBox.width, | ||||
|                         .h = boundingBox.height, | ||||
|                 }; | ||||
|                 SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle); | ||||
|                 break; | ||||
|             } | ||||
|             case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: { | ||||
|                 SDL_SetRenderClipRect(rendererData->renderer, NULL); | ||||
|                 break; | ||||
|             } | ||||
|             case CLAY_RENDER_COMMAND_TYPE_IMAGE: { | ||||
|                 SDL_Texture *texture = (SDL_Texture *)rcmd->renderData.image.imageData; | ||||
|                 const SDL_FRect dest = { rect.x, rect.y, rect.w, rect.h }; | ||||
|                 SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest); | ||||
|                 break; | ||||
|             } | ||||
|             default: | ||||
|                 SDL_Log("Unknown render command type: %d", rcmd->commandType); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										22
									
								
								vendor/renderer/clay_renderer_SDL3.h
									
									
									
									
										vendored
									
									
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										22
									
								
								vendor/renderer/clay_renderer_SDL3.h
									
									
									
									
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							|  | @ -0,0 +1,22 @@ | |||
| #ifndef CLAY_RENDERER_SDL3_H | ||||
| #define CLAY_RENDERER_SDL3_H | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| 
 | ||||
| typedef struct { | ||||
|     SDL_Renderer *renderer; | ||||
|     TTF_TextEngine *textEngine; | ||||
|     TTF_Font **fonts; | ||||
| } Clay_SDL3RendererData; | ||||
| 
 | ||||
| extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands); | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #endif // !CLAY_RENDERER_SDL3_H
 | ||||
							
								
								
									
										30
									
								
								vendor/renderer/ui_data.c
									
									
									
									
										vendored
									
									
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										30
									
								
								vendor/renderer/ui_data.c
									
									
									
									
										vendored
									
									
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							|  | @ -0,0 +1,30 @@ | |||
| #include "ui_data.h" | ||||
| #include <stdint.h> | ||||
| #include <string.h> | ||||
| 
 | ||||
| const size_t uiDataLength = UI_DATA_SIZE; | ||||
| 
 | ||||
| static size_t utilized = 9; | ||||
| static char uiDataArena[UI_DATA_SIZE]; | ||||
| static char *uiDataWriter = uiDataArena; | ||||
| 
 | ||||
| Clay_String UiData_StoreString(char const *data, size_t amount) { | ||||
| 	if (utilized + amount > uiDataLength) { | ||||
| 		return CLAY_STRING("out of arena memory"); | ||||
| 	} | ||||
| 	memcpy(uiDataWriter, data, amount); | ||||
| 	Clay_String result = { | ||||
| 		false, (int32_t)amount, uiDataWriter | ||||
| 	}; | ||||
| 	uiDataWriter += amount; | ||||
| 	utilized += amount; | ||||
| 	return result; | ||||
| } | ||||
| Clay_String UiData_StoreClayStr(Clay_String string) { | ||||
| 	return UiData_StoreString(string.chars, string.length); | ||||
| } | ||||
| 
 | ||||
| void UiData_Clear() { | ||||
| 	utilized = 0; | ||||
| 	uiDataWriter = uiDataArena; | ||||
| } | ||||
							
								
								
									
										23
									
								
								vendor/renderer/ui_data.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								vendor/renderer/ui_data.h
									
									
									
									
										vendored
									
									
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							|  | @ -0,0 +1,23 @@ | |||
| #ifndef UI_DATA_H | ||||
| #define UI_DATA_H | ||||
| 
 | ||||
| #include <clay/clay.h> | ||||
| #include <stddef.h> | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
| 
 | ||||
| #ifndef UI_DATA_SIZE | ||||
| #define UI_DATA_SIZE 1024*1024 | ||||
| #endif | ||||
| 
 | ||||
| extern Clay_String UiData_StoreString(char const *data, size_t amount); | ||||
| extern Clay_String UiData_StoreClayStr(Clay_String str); | ||||
| extern void UiData_Clear(); | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #endif // !UI_DATA_
 | ||||
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