feat: implemented game of life feat: implemented automatic stepping fix: operator< Cell Cell now sorts by y first, then x fix: equalized scroll x/y fix: removed unused code path fix: marked simulation::living as static since it's no longer forward declared tweak: decreased number of cells on random initialization feat: defined Toggle element feat: added debug information toggle to UI feat: implemented simulation multithreading feat: improved simulation frame delta controls feat: inverted direction of panel colours fix: removed leftover die colors feat: reorganized and cleaned up style namespace chore: increased button border width feat: added SDL3 submodule feat: added SDL3_ttf submodule feat: moved clay to vendor (rather than include) feat: replaced premake5 with CMake to vendor SDL3 chore: translated more C stuff to C++ in main.cpp fix: stepping being inconsistent while running feat: fixed incorrect behaviour on simulation and added benchmarking code feat: minor adjustments to UI layout feat: increased thread count for pool feat: improved simulation benchmarking feat: simulation tasks can now be subdivided into separate workloads for separate threads feat: improved task counting thread safety chore: massively increased random field fix: target delta time is now enforced feat: added toggle for locked framerate fix: replaced manual .lock()/.unlock() calls with std::scoped_lock fix: benchmarking code was off by a magnitude of 1 feat: separated cell state checking into separate function in case another algo is faster than .contains chore: some comments on variables in simulation.cpp feat: set task split to hardware_concurrency() feat: added basic culling to cell renderer feat: implemented simulation threading toggle chore: lowered random button's field size chore: reduced padding on panel containers chore: minor formatting adjustment feat: added README.md fix: inverted x scroll feat: converted project to template feat: added .clangd
23 lines
481 B
C
23 lines
481 B
C
#ifndef CLAY_RENDERER_SDL3_H
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#define CLAY_RENDERER_SDL3_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <clay/clay.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <SDL3/SDL_render.h>
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typedef struct {
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SDL_Renderer *renderer;
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TTF_TextEngine *textEngine;
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TTF_Font **fonts;
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} Clay_SDL3RendererData;
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extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands);
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#ifdef __cplusplus
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}
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#endif
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#endif // !CLAY_RENDERER_SDL3_H
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