clay-template/CMakeLists.txt
Sara 9b2ae482f1 feat: setup template
feat: implemented game of life

feat: implemented automatic stepping

fix: operator< Cell Cell now sorts by y first, then x

fix: equalized scroll x/y

fix: removed unused code path

fix: marked simulation::living as static since it's no longer forward
declared

tweak: decreased number of cells on random initialization

feat: defined Toggle element

feat: added debug information toggle to UI

feat: implemented simulation multithreading

feat: improved simulation frame delta controls

feat: inverted direction of panel colours

fix: removed leftover die colors

feat: reorganized and cleaned up style namespace

chore: increased button border width

feat: added SDL3 submodule

feat: added SDL3_ttf submodule

feat: moved clay to vendor (rather than include)

feat: replaced premake5 with CMake to vendor SDL3

chore: translated more C stuff to C++ in main.cpp

fix: stepping being inconsistent while running

feat: fixed incorrect behaviour on simulation and added benchmarking
code

feat: minor adjustments to UI layout

feat: increased thread count for pool

feat: improved simulation benchmarking

feat: simulation tasks can now be subdivided into separate workloads for
separate threads

feat: improved task counting thread safety

chore: massively increased random field

fix: target delta time is now enforced

feat: added toggle for locked framerate

fix: replaced manual .lock()/.unlock() calls with std::scoped_lock

fix: benchmarking code was off by a magnitude of 1

feat: separated cell state checking into separate function in case
another algo is faster than .contains

chore: some comments on variables in simulation.cpp

feat: set task split to hardware_concurrency()

feat: added basic culling to cell renderer

feat: implemented simulation threading toggle

chore: lowered random button's field size

chore: reduced padding on panel containers

chore: minor formatting adjustment

feat: added README.md

fix: inverted x scroll

feat: converted project to template

feat: added .clangd
2025-09-25 13:12:30 +02:00

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CMake

cmake_minimum_required(VERSION 3.21)
project(CHANGEME)
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_C_STANDARD 23)
file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c)
include_directories(vendor/)
add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL)
set(SDLTTF_VENDORED ON)
add_subdirectory(vendor/SDL3_ttf/ EXCLUDE_FROM_ALL)
add_executable(CHANGEME ${source_files})
target_link_libraries(CHANGEME PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3)
add_custom_target(copy_assets
COMMAND ${CMAKE_COMMAND} -E
copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets
)
add_dependencies(CHANGEME copy_assets)