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ce6c221f2b
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chore: adjusted generation rules for higher levels
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2026-04-02 17:53:41 +02:00 |
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33ac399c20
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feat: progress rules
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2026-04-02 17:33:06 +02:00 |
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9ace3f79da
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chore: adjusted room tiles
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2026-04-01 21:06:20 +02:00 |
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35559c69d6
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feat: added deterministic flag for replacerules
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2026-04-01 16:03:11 +02:00 |
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f7a06a51dc
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chore: increased dungeon tile size
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2026-04-01 15:30:54 +02:00 |
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4abd100724
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chore: adjusted generation rules
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2026-04-01 14:58:57 +02:00 |
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d5986ab495
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chore: baked collision/meshes for tiles
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2026-04-01 14:58:01 +02:00 |
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8e7aff213b
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feat: added naturalisation and walls
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2026-04-01 13:45:29 +02:00 |
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bf1e2d8f6f
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chore: sentences can be transposed & flipped
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2026-03-31 17:39:16 +02:00 |
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44e75c8800
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chore: rooms are now a different colour
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2026-03-31 16:43:02 +02:00 |
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3bc44ac140
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chore: added start tile
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2026-03-31 16:29:05 +02:00 |
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5f6f967aab
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feat: divided wildcard into 'known' and 'true'
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2026-03-31 16:28:35 +02:00 |
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a3b9965766
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chore: defined path tile
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2026-03-31 16:17:23 +02:00 |
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36e4be7d28
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chore: dungeon will now place tiles
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2026-03-31 16:17:12 +02:00 |
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5fe4ba4cdd
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feat: added wildcard support for patterns
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2026-03-31 15:39:07 +02:00 |
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03835248c4
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chore: improved repeat until failure rule
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2026-03-31 14:15:55 +02:00 |
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1776a48686
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feat: added random_order to composite rules
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2026-03-31 13:59:08 +02:00 |
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5a72b42d81
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chore: adjustments to test rules
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2026-03-31 00:11:05 +02:00 |
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fca1b11f1c
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feat: added RepeatRuleUntilFailure
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2026-03-30 20:02:49 +02:00 |
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e74620ab56
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feat: basic grammar functionality done
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2026-03-30 16:22:40 +02:00 |
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31c1c4cfbe
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feat: continuing grammar
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2026-03-30 00:52:51 +02:00 |
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e7e161c5b0
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feat: start of tile grammar
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2026-03-29 17:28:28 +02:00 |
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1d4feabf7e
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feat: started generative grammar
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2026-03-26 00:32:09 +01:00 |
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512cf42822
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feat: full ninja behaviour
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2026-03-20 19:42:36 +01:00 |
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524430003f
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feat: further ninja implementation
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2026-03-19 23:00:54 +01:00 |
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edf06623b3
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feat: ninja follows player
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2026-03-19 13:43:51 +01:00 |
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0f2eb97118
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chore: adjusted project settings
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2026-03-18 23:10:02 +01:00 |
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7108d8c3a6
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feat: added BT debug labels to enemies
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2026-03-18 16:31:51 +01:00 |
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5eab3fdae9
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chore: redid level layout
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2026-03-18 15:25:56 +01:00 |
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4ba1fc637e
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chore: adjusted player
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2026-03-18 15:25:38 +01:00 |
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930b66bc53
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fix: equip_target fails if target is not equipable
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2026-03-18 15:25:15 +01:00 |
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8dbc7fc4ac
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feat: implemented patrol behaviour
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2026-03-18 15:07:56 +01:00 |
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425525e56f
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feat: WIP find weapon behaviour branch
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2026-03-17 23:48:19 +01:00 |
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86d8fe9a8e
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feat: branch reorg&player death
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2026-03-17 16:23:57 +01:00 |
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cc56a3b9c2
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feat: player sword moves
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2026-03-17 13:49:27 +01:00 |
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448a82e90b
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feat: weapon pickups
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2026-03-16 23:33:00 +01:00 |
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bdb767e723
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feat: animations and AI adjustments&sweep attack
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2026-03-15 23:04:27 +01:00 |
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764b6a5072
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feat: implemented basic enemy
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2026-03-15 17:18:49 +01:00 |
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a02f00c7a2
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chore: adjusted animations and tree logic
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2026-03-15 10:44:41 +01:00 |
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85f17d6bab
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feat: player hurt sequence & animation changes
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2026-03-14 22:18:30 +01:00 |
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87ce61703b
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feat: adjusted player attacks
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2026-03-14 15:09:02 +01:00 |
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f304ef6819
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chore: adjusted character model
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2026-03-14 10:30:34 +01:00 |
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7c961110da
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feat: implemented player movement&jab combo
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2026-03-13 23:00:32 +01:00 |
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062fdc276b
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feat: compatibility with godot 4.7.dev
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2026-03-13 13:16:29 +01:00 |
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52a5cd02a5
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feat: initialised and set up project
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2026-03-13 12:59:21 +01:00 |
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Jan van der Weide
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58690660c4
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fix: export_preset path not resetting propperly
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2025-04-13 22:15:59 +02:00 |
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Jan van der Weide
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c420f4b4a8
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feat: justfile updated and effected files updated accordingly
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2025-04-12 18:41:11 +02:00 |
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Sara
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21ba8e33af
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feat: updated engine version to 4.4-rc1
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2025-02-23 14:38:23 +01:00 |
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Sara
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25f9a4c4fd
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fix: template name in project.godot is now correct
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2025-01-19 14:08:23 +01:00 |
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Sara
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a6f4d83112
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feat: added template project
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2025-01-19 13:48:24 +01:00 |
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