chore: progress

This commit is contained in:
Jan van der Weide 2025-04-28 20:28:15 +02:00
parent e7cf1d3b95
commit 38409781c3
6 changed files with 84 additions and 7 deletions

View file

@ -0,0 +1,33 @@
#include "client_window.h"
SubViewport ClientWindow::get_target_sub_viewport() {
return this->target_sub_viewport;
}
void ClientWindow::set_target_sub_viewport(SubViewport new_sub_viewport) {
this->target_sub_viewport = new_sub_viewport;
}
Node2D ClientWindow::get_player() {
return this->player;
}
void ClientWindow::set_player(Node2D new_player) {
this->player = new_player;
}
void ClientWindow::set_world_2d() {
this->world_2d = this->target_sub_viewport.find_world_2d();
}
void ClientWindow::_bind_methods() {
}
void ClientWindow::_notification(int p_what) {
}
void ClientWindow::move_camera() {
this->camera.position = this->player.position;
}

View file

@ -0,0 +1,12 @@
#ifndef CLIENT_WINDOW_H
#define CLIENT_WINDOW_H
#include "scene/main/window.h"
class ClientWindow : public Window {
GDCLASS(ClientWindow, Window);
};
#endif // !CLIENT_WINDOW_H

View file

@ -0,0 +1,31 @@
#ifndef CLIENT_WINDOW_H
#define CLIENT_WINDOW_H
#include "scene/main/window.h"
#include "scene/main/viewport.h"
#include "scene/2d/node_2d.h"
class ClientWindow : public Window {
GDCLASS(ClientWindow, Window);
private:
SubViewport target_sub_viewport {};
Node2D player {};
public:
SubViewport get_target_sub_viewport();
void set_target_sub_viewport(SubViewport new_sub_viewport);
Node2D get_player();
void set_player(Node2D new_player);
void set_world_2d();
protected:
static void _bind_methods();
void _notification(int p_what);
private:
void move_camera();
};
#endif // !CLIENT_WINDOW_H

View file

@ -1,11 +1,13 @@
#include "register_types.h"
#include "core/object/class_db.h"
#include "client_window.h"
void initialize_sequester_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<ClientWindow>();
}
void uninitialize_sequester_module(ModuleInitializationLevel p_level) {