godot-module-template/servers/rendering
2026-03-10 17:59:33 +08:00
..
dummy Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
environment Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_rd Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum 2026-03-04 14:32:33 -06:00
storage Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_uma_buffer.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
renderer_canvas_cull.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_canvas_render.cpp Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_canvas_render.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_compositor.cpp Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code 2026-02-25 20:17:27 +01:00
renderer_compositor.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
renderer_scene_cull.cpp Fix SDFGI ignoring visual layers of geometry instances 2026-03-06 12:35:16 -06:00
renderer_scene_cull.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_scene_occlusion_cull.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
renderer_scene_occlusion_cull.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
renderer_scene_render.cpp Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum 2026-03-04 14:32:33 -06:00
renderer_scene_render.h Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum 2026-03-04 14:32:33 -06:00
renderer_viewport.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
renderer_viewport.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
rendering_context_driver.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_context_driver.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
rendering_device.compat.inc Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_device.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
rendering_device.h Split VariantCaster from binder_common.h 2026-03-10 17:59:33 +08:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Move variant pools to their own compile unit. 2026-02-21 13:24:17 +01:00
rendering_device_enums.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_light_culler.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
rendering_server.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
rendering_server.h Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
rendering_server_default.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
rendering_server_default.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_server_enums.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server_globals.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server_types.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
shader_compiler.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_include_db.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
shader_include_db.h Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
shader_language.cpp Merge pull request #116888 from Chaosus/shader_fix_struct 2026-03-09 15:18:11 -05:00
shader_language.h Merge pull request #116413 from Chaosus/shader_fix_completion 2026-02-27 15:44:40 -06:00
shader_preprocessor.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
shader_preprocessor.h Fixes for completion of shader preprocessor defines 2026-02-22 10:26:03 +03:00
shader_types.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_types.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00