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dummy
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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environment
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Minimize includes in renderer_compositor.h
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2026-02-25 20:17:27 +01:00 |
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renderer_rd
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Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
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2026-03-04 14:32:33 -06:00 |
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storage
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
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instance_uniforms.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multi_uma_buffer.h
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Reduce includes to rendering device.
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2026-02-10 16:58:50 +03:00 |
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renderer_canvas_cull.cpp
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Explicitly include core/config/engine.h where used
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2026-03-04 10:17:10 +01:00 |
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renderer_canvas_cull.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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renderer_canvas_render.cpp
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Minimize includes in renderer_compositor.h
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2026-02-25 20:17:27 +01:00 |
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renderer_canvas_render.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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renderer_compositor.cpp
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Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
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2026-02-25 20:17:27 +01:00 |
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renderer_compositor.h
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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renderer_geometry_instance.cpp
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_geometry_instance.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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renderer_scene_cull.cpp
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Fix SDFGI ignoring visual layers of geometry instances
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2026-03-06 12:35:16 -06:00 |
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renderer_scene_cull.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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renderer_scene_occlusion_cull.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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renderer_scene_occlusion_cull.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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renderer_scene_render.cpp
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Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
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2026-03-04 14:32:33 -06:00 |
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renderer_scene_render.h
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Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
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2026-03-04 14:32:33 -06:00 |
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renderer_viewport.cpp
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Explicitly include core/config/engine.h where used
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2026-03-04 10:17:10 +01:00 |
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renderer_viewport.h
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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rendering_context_driver.cpp
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Move DisplayServer enums and typedefs to DisplayServerEnums
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2026-03-03 12:44:02 +01:00 |
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rendering_context_driver.h
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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rendering_device.compat.inc
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Move DisplayServer enums and typedefs to DisplayServerEnums
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2026-03-03 12:44:02 +01:00 |
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rendering_device.cpp
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Explicitly include core/config/engine.h where used
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2026-03-04 10:17:10 +01:00 |
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rendering_device.h
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Split VariantCaster from binder_common.h
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2026-03-10 17:59:33 +08:00 |
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rendering_device_binds.cpp
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_binds.h
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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rendering_device_commons.cpp
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_commons.h
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Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
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2026-02-12 08:19:16 -06:00 |
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rendering_device_driver.cpp
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Move D3D12's automatic texture clears to RenderingDevice.
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2025-11-25 09:34:38 -03:00 |
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rendering_device_driver.h
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Move variant pools to their own compile unit.
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2026-02-21 13:24:17 +01:00 |
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rendering_device_enums.h
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Reduce includes to rendering device.
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2026-02-10 16:58:50 +03:00 |
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rendering_device_graph.cpp
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Merge pull request #99119 from Fahien/fahien/raytracing-base
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2026-01-27 15:18:24 -06:00 |
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rendering_device_graph.h
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Minimize include dependencies of display_server.h
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2026-02-17 19:45:31 +01:00 |
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rendering_light_culler.cpp
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Explicitly include core/config/engine.h where used
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2026-03-04 10:17:10 +01:00 |
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rendering_light_culler.h
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Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling)
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2026-01-29 00:07:53 +01:00 |
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rendering_method.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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rendering_server.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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rendering_server.cpp
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Explicitly include core/os/os.h where used
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2026-03-04 09:54:10 +01:00 |
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rendering_server.h
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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rendering_server_default.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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rendering_server_default.h
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Move DisplayServer enums and typedefs to DisplayServerEnums
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2026-03-03 12:44:02 +01:00 |
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rendering_server_enums.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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rendering_server_globals.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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rendering_server_types.h
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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rendering_shader_container.cpp
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Vulkan: Update all components to Vulkan SDK 1.4.335.0
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2026-02-04 11:22:17 +01:00 |
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rendering_shader_container.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_shader_library.h
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Add missing includes
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2025-10-26 18:25:17 -04:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_compiler.cpp
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Move RenderingMethod::RenderInfo to RenderingServerTypes
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2026-02-25 20:17:28 +01:00 |
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shader_compiler.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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shader_include_db.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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shader_include_db.h
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Get rid of all unnecessary class_db.h includers
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2026-03-04 17:40:05 -05:00 |
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shader_language.cpp
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Merge pull request #116888 from Chaosus/shader_fix_struct
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2026-03-09 15:18:11 -05:00 |
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shader_language.h
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Merge pull request #116413 from Chaosus/shader_fix_completion
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2026-02-27 15:44:40 -06:00 |
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shader_preprocessor.cpp
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Explicitly include core/os/os.h where used
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2026-03-04 09:54:10 +01:00 |
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shader_preprocessor.h
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Fixes for completion of shader preprocessor defines
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2026-02-22 10:26:03 +03:00 |
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shader_types.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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shader_types.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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shader_warnings.cpp
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Replace std::size usage with std_size to avoid <iterator> include.
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2025-10-05 00:26:11 +02:00 |
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shader_warnings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |