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navigation
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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physics
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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xr
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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aim_modifier_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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aim_modifier_3d.h
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Add relative option to LookAt/AimModifier3D
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2025-11-15 23:06:48 +09:00 |
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audio_listener_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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audio_listener_3d.h
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
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audio_stream_player_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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audio_stream_player_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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audio_stream_player_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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bone_attachment_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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bone_attachment_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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bone_attachment_3d.h
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Refactore BoneAttachment property registration
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2025-06-05 09:42:31 +09:00 |
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bone_constraint_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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bone_constraint_3d.h
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Add option to BoneConstraint3D to make reference target allow node
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2025-11-05 07:52:24 +09:00 |
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bone_twist_disperser_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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bone_twist_disperser_3d.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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camera_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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camera_3d.h
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Physics Interpolation - Move 3D FTI to SceneTree
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2025-04-26 14:13:30 +01:00 |
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ccd_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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ccd_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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chain_ik_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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chain_ik_3d.h
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Fix setter for readonly bone name and lacked null check in skelmods
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2025-12-20 21:23:44 +09:00 |
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convert_transform_modifier_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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convert_transform_modifier_3d.h
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Add option to BoneConstraint3D to make reference target allow node
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2025-11-05 07:52:24 +09:00 |
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copy_transform_modifier_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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copy_transform_modifier_3d.h
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Add option to BoneConstraint3D to make reference target allow node
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2025-11-05 07:52:24 +09:00 |
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cpu_particles_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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cpu_particles_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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cpu_particles_3d.h
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Tidy up includes in scene/main and scene/debugger
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2026-02-19 15:09:29 +01:00 |
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decal.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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decal.h
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Fix sorting_offset property flags for Decal
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2025-12-25 15:24:30 +01:00 |
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fabr_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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fabr_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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fog_volume.cpp
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Explicitly include core/os/os.h where used
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2026-03-04 09:54:10 +01:00 |
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fog_volume.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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gpu_particles_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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gpu_particles_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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gpu_particles_3d.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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gpu_particles_collision_3d.cpp
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Explicitly include core/os/os.h where used
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2026-03-04 09:54:10 +01:00 |
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gpu_particles_collision_3d.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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ik_modifier_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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ik_modifier_3d.h
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Fix IKModifier/ JointLimitation gizmo on root bone and dirty handling
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2025-12-30 08:15:26 +09:00 |
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importer_mesh_instance_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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importer_mesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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iterate_ik_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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iterate_ik_3d.h
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Remove is_penetrated check from IK as role overlap/excessive behavior
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2025-11-29 00:37:01 +09:00 |
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jacobian_ik_3d.cpp
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Fix JacobianIK to apply gradient correctly
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2025-11-09 15:55:20 +09:00 |
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jacobian_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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label_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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label_3d.h
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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light_3d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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light_3d.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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lightmap_gi.cpp
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Explicitly include core/config/engine.h where used
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2026-03-04 10:17:10 +01:00 |
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lightmap_gi.h
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Tidy up includes in scene/main and scene/debugger
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2026-02-19 15:09:29 +01:00 |
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lightmap_probe.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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lightmap_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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lightmapper.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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lightmapper.h
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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limit_angular_velocity_modifier_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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limit_angular_velocity_modifier_3d.h
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Fix setter for readonly bone name and lacked null check in skelmods
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2025-12-20 21:23:44 +09:00 |
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look_at_modifier_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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look_at_modifier_3d.h
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Fix LookAtModifier3D / AimModifier3D forward vector
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2026-02-02 22:38:47 +09:00 |
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marker_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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marker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_3d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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mesh_instance_3d.h
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Add configuration warning for missing Mesh
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2026-03-02 14:00:26 +01:00 |
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modifier_bone_target_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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modifier_bone_target_3d.h
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Fix Reset on Save corrupt poses if scene has multiple Skeletons
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2025-10-03 10:33:33 +09:00 |
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multimesh_instance_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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multimesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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node_3d.cpp
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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node_3d.h
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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occluder_instance_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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occluder_instance_3d.h
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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path_3d.cpp
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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path_3d.h
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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reflection_probe.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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reflection_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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remote_transform_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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remote_transform_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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retarget_modifier_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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retarget_modifier_3d.h
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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skeleton_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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skeleton_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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skeleton_3d.h
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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skeleton_ik_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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skeleton_ik_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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skeleton_modifier_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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skeleton_modifier_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spline_ik_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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spline_ik_3d.h
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Add mutable_bone_axes to IKs
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2025-11-17 09:45:31 +09:00 |
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spring_bone_collision_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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spring_bone_collision_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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spring_bone_collision_capsule_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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spring_bone_collision_capsule_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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spring_bone_collision_plane_3d.cpp
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Core: Integrate semantic constants in math structs
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2025-08-19 10:15:08 -05:00 |
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spring_bone_collision_plane_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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spring_bone_collision_sphere_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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spring_bone_collision_sphere_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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spring_bone_simulator_3d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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spring_bone_simulator_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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spring_bone_simulator_3d.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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sprite_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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sprite_3d.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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two_bone_ik_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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two_bone_ik_3d.h
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Add mutable_bone_axes to IKs
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2025-11-17 09:45:31 +09:00 |
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velocity_tracker_3d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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velocity_tracker_3d.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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visible_on_screen_notifier_3d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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visible_on_screen_notifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_instance_3d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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visual_instance_3d.h
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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voxel_gi.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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voxel_gi.h
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Tidy up includes in scene/main and scene/debugger
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2026-02-19 15:09:29 +01:00 |
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voxelizer.cpp
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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voxelizer.h
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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world_environment.cpp
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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world_environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |