godot-module-template/scene/3d
2026-03-05 13:54:46 +01:00
..
navigation Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
physics Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
xr Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
aim_modifier_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
aim_modifier_3d.h Add relative option to LookAt/AimModifier3D 2025-11-15 23:06:48 +09:00
audio_listener_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_listener_3d.h fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_player_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
audio_stream_player_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
bone_attachment_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
bone_attachment_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
bone_constraint_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
bone_twist_disperser_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
bone_twist_disperser_3d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
camera_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
camera_3d.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
ccd_ik_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
ccd_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
chain_ik_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
chain_ik_3d.h Fix setter for readonly bone name and lacked null check in skelmods 2025-12-20 21:23:44 +09:00
convert_transform_modifier_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
convert_transform_modifier_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
copy_transform_modifier_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
cpu_particles_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
cpu_particles_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
cpu_particles_3d.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
decal.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
decal.h Fix sorting_offset property flags for Decal 2025-12-25 15:24:30 +01:00
fabr_ik_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
fabr_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
fog_volume.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
fog_volume.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
gpu_particles_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
gpu_particles_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
gpu_particles_3d.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
gpu_particles_collision_3d.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
gpu_particles_collision_3d.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
ik_modifier_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
ik_modifier_3d.h Fix IKModifier/ JointLimitation gizmo on root bone and dirty handling 2025-12-30 08:15:26 +09:00
importer_mesh_instance_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
importer_mesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
iterate_ik_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
iterate_ik_3d.h Remove is_penetrated check from IK as role overlap/excessive behavior 2025-11-29 00:37:01 +09:00
jacobian_ik_3d.cpp Fix JacobianIK to apply gradient correctly 2025-11-09 15:55:20 +09:00
jacobian_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
label_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
label_3d.h Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
light_3d.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
light_3d.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
lightmap_gi.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
lightmap_gi.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
limit_angular_velocity_modifier_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
limit_angular_velocity_modifier_3d.h Fix setter for readonly bone name and lacked null check in skelmods 2025-12-20 21:23:44 +09:00
look_at_modifier_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
look_at_modifier_3d.h Fix LookAtModifier3D / AimModifier3D forward vector 2026-02-02 22:38:47 +09:00
marker_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
marker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
mesh_instance_3d.h Add configuration warning for missing Mesh 2026-03-02 14:00:26 +01:00
modifier_bone_target_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
modifier_bone_target_3d.h Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-03 10:33:33 +09:00
multimesh_instance_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
node_3d.h Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
occluder_instance_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
occluder_instance_3d.h Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
path_3d.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
path_3d.h Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
reflection_probe.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
reflection_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
remote_transform_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
skeleton_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
skeleton_3d.h Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
skeleton_ik_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
skeleton_modifier_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
spline_ik_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
spline_ik_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
spring_bone_collision_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp Core: Integrate semantic constants in math structs 2025-08-19 10:15:08 -05:00
spring_bone_collision_plane_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
spring_bone_simulator_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
spring_bone_simulator_3d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
sprite_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
sprite_3d.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
two_bone_ik_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
two_bone_ik_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
velocity_tracker_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
velocity_tracker_3d.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
visible_on_screen_notifier_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
visible_on_screen_notifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
visual_instance_3d.h Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
voxel_gi.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
voxel_gi.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
voxelizer.cpp Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
voxelizer.h Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
world_environment.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
world_environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00