godot-module-template/scene/2d
2026-03-04 09:54:10 +01:00
..
navigation Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
physics Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
animated_sprite_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
animated_sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_listener_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_player_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_player_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
back_buffer_copy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
camera_2d.h FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
canvas_modulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
cpu_particles_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
cpu_particles_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
gpu_particles_2d.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
gpu_particles_2d.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
gpu_particles_2d.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
light_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
light_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
light_occluder_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
line_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
marker_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton. 2026-03-02 13:48:29 +02:00
node_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
parallax_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
parallax_background.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
parallax_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
polygon_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
remote_transform_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
skeleton_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
sprite_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
tile_map.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
tile_map.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
tile_map_layer.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
visible_on_screen_notifier_2d.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
visible_on_screen_notifier_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00