godot-module-template/scene
2026-03-04 09:54:10 +01:00
..
2d Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
3d Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
animation Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
audio Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton. 2026-03-02 13:48:29 +02:00
debugger Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
gui Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
main Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
resources Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
theme rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
property_list_helper.cpp Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_list_helper.h Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_utils.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00