godot-module-template/modules/fbx
Rémi Verschelde 727b06a79f
Move ProcessID typedef out of OS
This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
..
doc_classes Rename FBX2glTF binary path setting back to 4.2 name 2024-05-30 23:42:11 +02:00
editor Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
extensions fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_document.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
fbx_document.h Use const ref parameters in the GLTF module 2025-11-13 18:19:26 -08:00
fbx_state.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
fbx_state.h Core: Convert Pair/KeyValue to constexpr 2025-05-15 10:37:41 -05:00
register_types.cpp Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00