godot-module-template/platform/windows
2026-03-04 17:40:05 -05:00
..
doc_classes Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
export Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cpu_feature_validation.c [Windows] Additionally use cpuid instruction to detect SSE4.2 support. 2025-08-03 22:13:59 +03:00
crash_handler_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
crash_handler_windows_signal.cpp [Windows] Fix MinGW build 2025-10-07 16:06:04 +02:00
detect.py Merge pull request #108111 from Repiteo/core/sanitizer-restructure 2026-02-18 12:04:30 -06:00
display_server_windows.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
display_server_windows.h Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
drop_target_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
gl_manager_windows_angle.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
gl_manager_windows_native.cpp Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
gl_manager_windows_native.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.manifest Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot.natvis Fix HashMap/HashSet in natvis after member renames 2025-09-24 21:51:03 -07:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot_res_template.rc [Windows] Use separate resource files for export templates. 2025-10-28 12:11:07 +02:00
godot_res_wrap.rc Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot_res_wrap_template.rc [Windows] Use separate resource files for export templates. 2025-10-28 12:11:07 +02:00
godot_windows.cpp Add support for profiling GDScript with tracy. 2025-11-28 16:36:36 +01:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lang_table.h Add missing includes 2025-10-26 18:25:17 -04:00
libgodot_windows.cpp LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
native_menu_windows.h Add PopupMenu method set_item_index 2026-01-26 12:17:56 -05:00
os_windows.cpp Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
os_windows.h Customize the file manager for each platform 2026-03-02 09:42:13 -05:00
platform_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub [Windows] Use separate resource files for export templates. 2025-10-28 12:11:07 +02:00
tts_windows.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
tts_windows.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
wgl_detect_version.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
windows.h Windows: Add windows.h drop-in wrapper header 2026-02-23 17:56:05 -06:00
windows_terminal_logger.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Fix WindowUtils::copy_and_rename_pdb path shortening regression 2025-09-04 11:56:06 +02:00
windows_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation