Thaddeus Crews
4e34c6ea63
Merge pull request #117053 from dalexeev/gds-fix-coroutine-stack-clearing
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GDScript: Fix and simplify coroutine stack clearing
2026-03-12 09:03:27 -05:00
Rémi Verschelde
e015e8bde4
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
Thaddeus Crews
563654353d
Merge pull request #110778 from BastiaanOlij/openxr_khr_generic_controller
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OpenXR: Add support for `XR_KHR_generic_controller`
2026-03-10 20:04:40 -05:00
Thaddeus Crews
ca77be8d0a
Merge pull request #117286 from akien-mga/clangd-unused-includes-scene
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Remove unused includes in `scene` with clangd-tidy
2026-03-10 14:11:08 -05:00
Thaddeus Crews
3837993f05
Merge pull request #117194 from jrouwe/heightfield_precision
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Increase maximum value of `HeightFieldShape::mBitsPerSample` to 16 to allow for better precision
2026-03-10 14:11:06 -05:00
Rémi Verschelde
8028b65442
Remove unused includes in scene with clangd-tidy
2026-03-10 16:40:00 +01:00
Yyf2333
282e4544b0
Split VariantCaster from binder_common.h
2026-03-10 17:59:33 +08:00
Rémi Verschelde
1d5e34ed7b
Merge pull request #114596 from bruvzg/ac_019
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Update AccessKit to 0.21.1
2026-03-10 10:29:16 +01:00
Bastiaan Olij
87eafe20ae
OpenXR: Add support for XR_KHR_generic_controller
2026-03-10 12:32:10 +11:00
Thaddeus Crews
c78eac252e
Merge pull request #117172 from dalexeev/gds-fix-return-type-check-inferred
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GDScript: Fix return type checking for inferred function type
2026-03-09 15:18:14 -05:00
Pāvels Nadtočajevs
2bc2e93e88
Update AccessKit to 0.21.1
2026-03-09 20:39:42 +02:00
Jorrit Rouwe
ff59dd6d5a
Increased maximum value of HeightFieldShape::mBitsPerSample to 16 to allow for better precision
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Made tolerance that's used in the internal edge removal algorithm configurable in CollideShapeSettings and PhysicsSettings
2026-03-09 12:59:20 +01:00
Rémi Verschelde
4bee1639b2
Merge pull request #116789 from aaronfranke/gltf-duplicate-doc-ext
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GLTF: Duplicate extensions at the start of the import and export process
2026-03-09 11:49:25 +01:00
Aaron Franke
f20517380d
GLTF: Duplicate extensions at the start of the import and export process
2026-03-07 14:04:04 -08:00
Danil Alexeev
566d86d081
GDScript: Fix return type checking for inferred function type
2026-03-07 12:52:31 +03:00
Silc Lizard (Tokage) Renew
73d041dd98
Optimize Animation Resource, Library, Mixer, Player
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Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2026-03-06 16:35:21 -05:00
Thaddeus Crews
83f396d0dd
Merge pull request #116973 from YeldhamDev/we_need_coordination
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Add cursor coordinates to the `GridMap` editor
2026-03-06 12:40:33 -06:00
Thaddeus Crews
363de27105
Merge pull request #116814 from YeldhamDev/gridmap_selection_paste_fixes
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Fix problems with undoing selection and pasting in `GridMap` editor
2026-03-06 12:40:31 -06:00
Thaddeus Crews
cac8aad359
Merge pull request #116685 from YeldhamDev/gridmap_reset_button
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Add button to clear rotation in the `GridMap` editor
2026-03-06 12:40:29 -06:00
Thaddeus Crews
42c771d160
Merge pull request #115957 from YeldhamDev/cursor_manipulator
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Add `View3DController` for editor 3D view manipulation
2026-03-06 12:40:06 -06:00
kit
1800c4782f
Fix no GDScript build fails due to no class_db.h
2026-03-05 16:46:23 -05:00
Michael Alexsander
27c86165f7
Add View3DController for editor 3D view manipulation
2026-03-05 12:51:48 -03:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Thaddeus Crews
fe6f78a4c7
Merge pull request #117036 from YeldhamDev/tile_grid_focus_out
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Stop drag actions in the `TileMapLayer` and `GridMap` editors when focus is lost
2026-03-04 21:03:51 -06:00
StarryWorm
3cb2d376f8
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
Thaddeus Crews
c53c5a1f49
Merge pull request #116565 from YeldhamDev/you_unspin_me_round_round
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Make possible to undo rotation of selected `GridMap` cells.
2026-03-04 14:32:42 -06:00
Thaddeus Crews
0aacb28576
Merge pull request #116900 from IceflowRE/translation_1
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Add add_submenu_node_item to POT generation
2026-03-04 14:32:39 -06:00
Thaddeus Crews
5134bdb39e
Merge pull request #115842 from Arbee4ever/lsp-log-startup-errors
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LSP: log startup Errors
2026-03-04 14:32:35 -06:00
Thaddeus Crews
66a96d92c6
Merge pull request #116749 from Jesusemora/testing-changes
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Add automatic smoothing for CSG nodes
2026-03-04 14:32:27 -06:00
Jesusemora
6114c6a266
autosmooth
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added properties
update inspector
UX improvements
and minor optimizations
deg_to_rad
moved methods
move variables
performance and cleanup
Faster
Compare the angles/smooth of faces instead of vertices, skipping for loop.
Using a LocalVector instead of Vector, this simplifies the code while making it faster, and I don't think we need COW.
all done and working
Optimizations and cleanup
Clarifying and expanding the description of autosmooth and smoothing_angle properties.
Optimizations to skip steps in the loops:
Split loops to be able to skip vertices better and replace division with multiplication.
Suggestions for future changes.
Skip loop if smoothing_angle is lower than 0.1, as a more performant alternative to default smoothing.
Do not compare vertices that belong to the same triangle.
Remove has_smooth. Use a check at the start of the loop instead. This allows us to skip faces.
Perform normalize() at the end of the loop as we don't need the normal of the vertex afterwards, as we use the normal of the face for smoothing. This way we skip normalizing flat faces.
If one vertex of a triangle is connected to the current vertex, the other 2 can never physically connect, so we skip them (break;). This isn't as reliable but it could add a slight performance increase.
I calculate a decrease of at least 80% of calculations in the for loops compared to the previous code.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-03-04 15:30:33 -03:00
Pāvels Nadtočajevs
b83ca97659
[TextServer] Remove GDExtension build support.
2026-03-04 19:34:46 +02:00
Thaddeus Crews
7438a39a13
Merge pull request #114324 from m4gr3d/support_composition_layers_anywhere_in_tree
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Support composition layers anywhere in the tree
2026-03-04 11:20:32 -06:00
Thaddeus Crews
371282b28e
Merge pull request #92984 from adamscott/reveal-me
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Customize the file manager label for each platform
2026-03-04 11:20:31 -06:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
727b06a79f
Move ProcessID typedef out of OS
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This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Danil Alexeev
8a09a2f88c
GDScript: Fix and simplify coroutine stack clearing
2026-03-04 10:50:02 +03:00
Michael Alexsander
bbacc674b8
Stop drag actions in the TileMapLayer and GridMap editors when focus is lost
2026-03-03 16:13:40 -03:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Thaddeus Crews
22e44501fa
Merge pull request #116597 from Akosmo/improve-audio-docs-3
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Improve docs for ResourceImporterMP3 and ResourceImporterOggVorbis
2026-03-02 15:54:00 -06:00
Thaddeus Crews
d89e19f556
Merge pull request #116683 from YeldhamDev/grid_map_rotation_fix
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Fix wrong rotation of cells while being pasted in the `GridMap` editor
2026-03-02 15:53:55 -06:00
Thaddeus Crews
524d230927
Merge pull request #116546 from YeldhamDev/where_did_that_cell_go
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Fix undoing `GridMap` move operations resulting in deleted cells
2026-03-02 15:53:54 -06:00
Parritz
45b60c0351
Editor: Fix CSG gizmo selection inside CSGCombiners
2026-03-02 15:52:30 -06:00
Michael Alexsander
6c98eda54c
Add cursor coordinates to the GridMap editor
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Co-authored-by: Bad Sector <badsector@runtimeterror.com>
2026-03-02 15:56:07 -03:00
Adam Scott
f441172719
Customize the file manager for each platform
2026-03-02 09:42:13 -05:00
Rémi Verschelde
6ca3b16daf
Merge pull request #116205 from Akosmo/improve-audio-docs-2
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Add missing info to some AudioStream docs
2026-03-02 12:35:31 +01:00
arbee4ever
1cf8691438
LSP: log startup Errors
2026-03-01 09:56:49 +01:00