.. |
__pycache__
|
feat: initialized template and wrote first gameplay code
|
2025-07-14 23:03:04 +02:00 |
enemies
|
fix: enemy wretched stop when attacking
|
2025-08-11 16:59:48 +02:00 |
weapons
|
fix: when resetting rifle fov, set to 1 ipv 0
|
2025-08-12 13:41:07 +02:00 |
config.py
|
feat: initialized template and wrote first gameplay code
|
2025-07-14 23:03:04 +02:00 |
damage_box.cpp
|
feat: implemented enemy wretched attack animation and damage boxes
|
2025-07-22 14:40:57 +02:00 |
damage_box.h
|
feat: implemented damage box
|
2025-07-21 23:17:54 +02:00 |
enemy_body.cpp
|
feat: registering get_unit with class db
|
2025-08-27 22:53:47 +02:00 |
enemy_body.h
|
feat: defining map region unit un-/registering behaviour
|
2025-08-17 17:55:09 +02:00 |
enemy_spawner.cpp
|
feat: enemy spawner will now attach spawned enemies to its own parent
|
2025-08-28 19:14:28 +02:00 |
enemy_spawner.h
|
feat: implemented enemies spawning based on current region difficulty
|
2025-08-27 14:06:59 +02:00 |
heads_up_display.cpp
|
feat: implemented interaction tooltips
|
2025-08-11 15:33:31 +02:00 |
heads_up_display.h
|
feat: implemented interaction tooltips
|
2025-08-11 15:33:31 +02:00 |
health_status.cpp
|
feat: implemented damage to enemies
|
2025-07-21 20:41:02 +02:00 |
health_status.h
|
feat: started work on health tracking
|
2025-07-18 00:46:52 +02:00 |
hitbox.cpp
|
feat: hit effect scenes are now preloaded
|
2025-07-28 22:22:48 +02:00 |
hitbox.h
|
feat: hit effect scenes are now preloaded
|
2025-07-28 22:22:48 +02:00 |
hitscan_muzzle.cpp
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
hitscan_muzzle.h
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
interactable.cpp
|
feat: implemented interaction tooltips
|
2025-08-11 15:33:31 +02:00 |
interactable.h
|
feat: implemented interaction tooltips
|
2025-08-11 15:33:31 +02:00 |
macros.h
|
feat: player body now handles movement fov adjustment
|
2025-08-11 17:59:37 +02:00 |
map_region.cpp
|
fix: difficulty will now increment as intended
|
2025-08-28 19:13:42 +02:00 |
map_region.h
|
feat: refactored how mapregion tracks units and npcs
|
2025-08-28 19:12:57 +02:00 |
muzzle_effect.cpp
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
muzzle_effect.h
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
npc_unit.cpp
|
feat: npc unit will now deallocate itself when all npc members are killed
|
2025-08-28 19:14:07 +02:00 |
npc_unit.h
|
feat: npc unit will now deallocate itself when all npc members are killed
|
2025-08-28 19:14:07 +02:00 |
patrol_path.cpp
|
fix: patrol navigation now first targets the closest point on the path
|
2025-07-21 15:50:26 +02:00 |
patrol_path.h
|
fix: patrol navigation now first targets the closest point on the path
|
2025-07-21 15:50:26 +02:00 |
player_body.cpp
|
tweak: lowered running fov
|
2025-08-12 13:41:17 +02:00 |
player_body.h
|
tweak: updated the way the player body adjusts fov
|
2025-08-11 20:22:36 +02:00 |
player_camera.cpp
|
fix: run bob now lerps back to home position
|
2025-08-29 18:27:10 +02:00 |
player_camera.h
|
fix: run bob now lerps back to home position
|
2025-08-29 18:27:10 +02:00 |
player_detector.cpp
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
player_detector.h
|
tweak: decreased player detector awareness stats
|
2025-08-27 14:06:23 +02:00 |
player_input.cpp
|
feat: lifted player input mouse look speed to variable
|
2025-08-22 15:49:01 +02:00 |
player_input.h
|
feat: lifted player input mouse look speed to variable
|
2025-08-22 15:49:01 +02:00 |
player_interactor.cpp
|
feat: rifle pickup added to map
|
2025-08-11 16:10:16 +02:00 |
player_interactor.h
|
feat: rifle pickup added to map
|
2025-08-11 16:10:16 +02:00 |
register_types.cpp
|
feat: implemented enemies spawning based on current region difficulty
|
2025-08-27 14:06:59 +02:00 |
register_types.h
|
feat: initialized template and wrote first gameplay code
|
2025-07-14 23:03:04 +02:00 |
SCsub
|
feat: first basic enemy patrolling behaviour
|
2025-07-20 21:41:22 +02:00 |
sound_event_node.cpp
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
sound_event_node.h
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
sound_event_patchboard.cpp
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
sound_event_patchboard.h
|
feat: added sound events for enemy awareness
|
2025-08-04 17:00:23 +02:00 |
state.cpp
|
feat: defined state and state machine concepts
|
2025-07-19 20:06:45 +02:00 |
state.h
|
feat: defined state and state machine concepts
|
2025-07-19 20:06:45 +02:00 |
state_machine.cpp
|
fix: state machines now handle being disabled
|
2025-07-25 01:52:59 +02:00 |
state_machine.h
|
fix: state machines now handle being disabled
|
2025-07-25 01:52:59 +02:00 |
weapon_base.cpp
|
feat: reloading withdraws ammo from inventory
|
2025-08-10 16:37:02 +02:00 |
weapon_base.h
|
feat: weapon swapping
|
2025-08-11 16:49:49 +02:00 |
weapon_inventory.cpp
|
feat: weapon swapping
|
2025-08-11 16:49:49 +02:00 |
weapon_inventory.h
|
feat: rifle pickup added to map
|
2025-08-11 16:10:16 +02:00 |