fix: difficulty will now increment as intended
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@ -71,10 +71,12 @@ void MapRegion::raise_difficulty(double amount) {
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if (this->hunt_phase) {
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return;
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}
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double const new_difficulty{ this->difficulty + amount };
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int const new_trunc{ (int)Math::floor(new_difficulty) };
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print_line("Difficutly Increased");
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int const old_trunc{ (int)Math::floor(this->difficulty) };
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this->difficulty += amount;
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int const new_trunc{ (int)Math::floor(this->difficulty) };
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if (new_trunc != old_trunc) {
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print_line("Hunt Phase Started");
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emit_signal(sig_difficulty_increased);
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emit_signal(sig_phase_changed, true);
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this->hunt_phase = true;
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