Compare commits
2 commits
55f254d4ec
...
28361d6ea7
| Author | SHA1 | Date | |
|---|---|---|---|
| 28361d6ea7 | |||
| c071194d03 |
3 changed files with 4 additions and 3 deletions
|
|
@ -1,4 +1,5 @@
|
|||
#include "player_detector.h"
|
||||
#include "player_body.h"
|
||||
#include "sound_event_patchboard.h"
|
||||
|
||||
String PlayerDetector::sig_awareness_changed{ "awareness_changed" };
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#ifndef PLAYER_DETECTOR_H
|
||||
#define PLAYER_DETECTOR_H
|
||||
|
||||
#include "player_body.h"
|
||||
#include "scene/3d/node_3d.h"
|
||||
|
||||
class PlayerDetector : public Node3D {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
[sub_resource type="GDScript" id="GDScript_qot2n"]
|
||||
script/source = "extends EnemyWretched
|
||||
|
||||
@export var difficulty_weight : float = 10
|
||||
@export var difficulty_weight : float = 0.1
|
||||
|
||||
var is_dead := false
|
||||
|
||||
|
|
@ -17,7 +17,7 @@ func on_death() -> void:
|
|||
|
||||
func _on_health_status_death() -> void:
|
||||
$wretched/AnimationPlayer.play(\"death\")
|
||||
get_unit().region.raise_difficulty(1.0 / difficulty_weight)
|
||||
get_unit().region.raise_difficulty(difficulty_weight)
|
||||
on_death.call_deferred()
|
||||
is_dead = true
|
||||
|
||||
|
|
@ -37,6 +37,7 @@ slide_on_ceiling = false
|
|||
wall_min_slide_angle = 0.0
|
||||
floor_max_angle = 0.9773844
|
||||
script = SubResource("GDScript_qot2n")
|
||||
difficulty_weight = 0.15
|
||||
|
||||
[node name="wretched" parent="." unique_id=1505510221 instance=ExtResource("1_qot2n")]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue