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e51e5c817a
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chore: added backalley entrance from castle
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2026-01-30 13:52:23 +01:00 |
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ce664253a8
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chore: added more buildings
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2026-01-30 00:34:41 +01:00 |
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e061ae491f
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chore: modified maintenance building
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2026-01-30 00:34:17 +01:00 |
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e37335d792
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feat: gates enable nav links when destroyed
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2026-01-30 00:33:59 +01:00 |
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01be9cf1be
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chore: baked box car placeholder meshes
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2026-01-30 00:33:24 +01:00 |
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aff8f718ac
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feat: improved modular 3d assets
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2026-01-30 00:33:04 +01:00 |
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06a72f19bd
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fix: removed enemies from interaction shapecast mask
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2026-01-29 23:27:38 +01:00 |
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699fabfb4d
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feat: destructable gates
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2026-01-29 23:27:06 +01:00 |
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d8a511c343
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fix: modular environment model collision setup
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2026-01-29 23:26:21 +01:00 |
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f43b982a74
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feat: work on new map iteration
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2026-01-29 22:56:08 +01:00 |
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3ce5acfbda
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chore: 2x3 > 3x3
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2026-01-29 20:42:51 +01:00 |
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260726f0a2
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feat: removed the entire map
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2026-01-29 20:26:28 +01:00 |
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19fbd49c89
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feat: added 3x3 metre wall
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2026-01-29 20:24:47 +01:00 |
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dd8a5e92aa
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chore: adjusted factory map
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2026-01-29 19:41:04 +01:00 |
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eb3577481c
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chore: removed bugged .depren
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2026-01-29 19:40:51 +01:00 |
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cfc1d995a3
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chore: adjusted placeholder demopack pickup
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2026-01-29 19:19:15 +01:00 |
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921bd9ab38
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feat: adjusted difficulty of first hunt phase
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2026-01-29 19:19:02 +01:00 |
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56b78664c4
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chore: adjusted industrial area
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2026-01-29 17:51:58 +01:00 |
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5f74826e73
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chore: WIP rifleman animations
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2026-01-29 17:51:43 +01:00 |
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fbb0a15a3e
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feat: added more enemies
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2026-01-29 17:50:44 +01:00 |
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fa3a31f487
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chore: reordered player controller scene
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2026-01-29 17:28:57 +01:00 |
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a88ab11ee6
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feat: demo pack floats
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2026-01-29 17:28:37 +01:00 |
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b426693f3c
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chore: adjusted default graphics settings
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2026-01-29 17:28:18 +01:00 |
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6b7ca195ee
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feat: NPC units drop demo packs
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2026-01-29 17:28:06 +01:00 |
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dd6a639eb1
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feat: visual level adjustments
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2026-01-29 16:14:49 +01:00 |
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c53058fb46
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fix: wretched enemies cleanly disable state machine on death
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2026-01-29 15:25:59 +01:00 |
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c241b914f4
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chore(artefacts): scene formats updated on save
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2026-01-29 15:24:58 +01:00 |
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ca49ee81d7
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feat: state machine exposes switch_to_state
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2026-01-29 15:19:15 +01:00 |
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7d7c61e8f7
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chore: WIP rifleman animations
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2026-01-29 15:18:50 +01:00 |
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7146b37f06
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feat: updated engine version
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2026-01-29 15:15:46 +01:00 |
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504f3dbef0
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feat: upgraded project to godot 4.6
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2025-11-08 16:35:20 +01:00 |
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c4bd5edb54
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feat: started work on enemy rifleman
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2025-10-25 13:23:30 +02:00 |
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2f6c7e13e5
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feat: updated base character
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2025-10-25 13:23:13 +02:00 |
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d5a633c973
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chore: deleted blend1 backup files
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2025-10-25 13:23:07 +02:00 |
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71bd8cd630
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fix: state machine only acts if enabled
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2025-10-25 13:21:55 +02:00 |
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e303c853e9
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chore(git): added blender backup files to ignore
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2025-10-25 13:21:33 +02:00 |
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a5cbee6b44
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level: updated spawners and paths
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2025-10-25 13:20:22 +02:00 |
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28183fceb8
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feat: fully implemented death in NpcUnit
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2025-10-25 13:20:22 +02:00 |
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5f61fafe7b
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fix: added includes that are needed in 4.6
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2025-10-25 13:16:03 +02:00 |
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777f7908de
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chore: EnemySpawner is now a Marker3D for clarity
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2025-10-25 13:15:11 +02:00 |
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c66d6f56b4
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fix: body/area_entered only registered if !ready
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2025-10-25 13:14:59 +02:00 |
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4efcf58a01
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chore: regenerated voxel lighting data
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2025-10-25 13:13:52 +02:00 |
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75c64a786a
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chore: updated engine
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2025-10-25 13:13:05 +02:00 |
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d7eeb98b5b
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feat(just): added compiledb=yes to debug builds
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2025-10-24 17:21:07 +02:00 |
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Sara
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6153e73492
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tweak: wretched speeds
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2025-08-31 22:32:35 +02:00 |
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Sara
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1b0136220d
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tweak: player movement stats
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2025-08-31 22:32:16 +02:00 |
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Sara
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d8e6177d5f
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feat: created enemy rifleman class
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2025-08-31 22:32:00 +02:00 |
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Sara
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23be58a31c
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feat: more animations in rifleman model
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2025-08-31 17:19:17 +02:00 |
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Sara
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3638d55fe0
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tweak: adjusted run bob and weapon lead animation
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2025-08-31 14:21:34 +02:00 |
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Sara
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63ad129db0
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tweak: added start-only enemy patrol in the maintenance building
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2025-08-31 14:21:15 +02:00 |
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