Commit graph

207 commits

Author SHA1 Message Date
cfc1d995a3 chore: adjusted placeholder demopack pickup 2026-01-29 19:19:15 +01:00
921bd9ab38 feat: adjusted difficulty of first hunt phase 2026-01-29 19:19:02 +01:00
56b78664c4 chore: adjusted industrial area 2026-01-29 17:51:58 +01:00
5f74826e73 chore: WIP rifleman animations 2026-01-29 17:51:43 +01:00
fbb0a15a3e feat: added more enemies 2026-01-29 17:50:44 +01:00
fa3a31f487 chore: reordered player controller scene 2026-01-29 17:28:57 +01:00
a88ab11ee6 feat: demo pack floats 2026-01-29 17:28:37 +01:00
b426693f3c chore: adjusted default graphics settings 2026-01-29 17:28:18 +01:00
6b7ca195ee feat: NPC units drop demo packs 2026-01-29 17:28:06 +01:00
dd6a639eb1 feat: visual level adjustments 2026-01-29 16:14:49 +01:00
c53058fb46 fix: wretched enemies cleanly disable state machine on death 2026-01-29 15:25:59 +01:00
c241b914f4 chore(artefacts): scene formats updated on save 2026-01-29 15:24:58 +01:00
ca49ee81d7 feat: state machine exposes switch_to_state 2026-01-29 15:19:15 +01:00
7d7c61e8f7 chore: WIP rifleman animations 2026-01-29 15:18:50 +01:00
7146b37f06 feat: updated engine version 2026-01-29 15:15:46 +01:00
504f3dbef0 feat: upgraded project to godot 4.6 2025-11-08 16:35:20 +01:00
c4bd5edb54 feat: started work on enemy rifleman 2025-10-25 13:23:30 +02:00
2f6c7e13e5 feat: updated base character 2025-10-25 13:23:13 +02:00
d5a633c973 chore: deleted blend1 backup files 2025-10-25 13:23:07 +02:00
71bd8cd630 fix: state machine only acts if enabled 2025-10-25 13:21:55 +02:00
e303c853e9 chore(git): added blender backup files to ignore 2025-10-25 13:21:33 +02:00
a5cbee6b44 level: updated spawners and paths 2025-10-25 13:20:22 +02:00
28183fceb8 feat: fully implemented death in NpcUnit 2025-10-25 13:20:22 +02:00
5f61fafe7b fix: added includes that are needed in 4.6 2025-10-25 13:16:03 +02:00
777f7908de chore: EnemySpawner is now a Marker3D for clarity 2025-10-25 13:15:11 +02:00
c66d6f56b4 fix: body/area_entered only registered if !ready 2025-10-25 13:14:59 +02:00
4efcf58a01 chore: regenerated voxel lighting data 2025-10-25 13:13:52 +02:00
75c64a786a chore: updated engine 2025-10-25 13:13:05 +02:00
d7eeb98b5b feat(just): added compiledb=yes to debug builds 2025-10-24 17:21:07 +02:00
Sara
6153e73492 tweak: wretched speeds 2025-08-31 22:32:35 +02:00
Sara
1b0136220d tweak: player movement stats 2025-08-31 22:32:16 +02:00
Sara
d8e6177d5f feat: created enemy rifleman class 2025-08-31 22:32:00 +02:00
Sara
23be58a31c feat: more animations in rifleman model 2025-08-31 17:19:17 +02:00
Sara
3638d55fe0 tweak: adjusted run bob and weapon lead animation 2025-08-31 14:21:34 +02:00
Sara
63ad129db0 tweak: added start-only enemy patrol in the maintenance building 2025-08-31 14:21:15 +02:00
Sara
e6af6557e0 feat: player health status updates HUD 2025-08-31 14:07:24 +02:00
Sara
7b231bd0f3 feat: adjusted healthbar 2025-08-31 14:04:02 +02:00
Sara
36443b1790 feat: adjusted Health bar in hud 2025-08-31 13:53:45 +02:00
Sara
efe5607f60 feat: added health percentage to HUD 2025-08-30 23:08:16 +02:00
Sara
a2c80df0b8 feat: replaced patrol nodes with markers 2025-08-30 23:08:06 +02:00
Sara
2c95d2e7aa feat: removed reticle from HUD 2025-08-30 23:07:30 +02:00
Sara
5277ac6281 feat: more icons 2025-08-30 23:06:35 +02:00
Sara
c7f101b8c3 feat: added icons for custom classes 2025-08-30 21:16:47 +02:00
Sara
6456d81794 feat: added delay to detecting the player 2025-08-30 13:14:23 +02:00
Sara
f646f70c37 fix: separated run and weapon bob amplitude 2025-08-30 13:02:41 +02:00
Sara
e30758754c tweak: adjusted run headbob frequency and inverted weapon bob 2025-08-30 00:30:25 +02:00
Sara
909e83e779 tweak: increased enemy wretched size 2025-08-29 22:56:56 +02:00
Sara
dc65707ff1 feat: implemented camera bob and weapon bob and lead 2025-08-29 22:56:35 +02:00
Sara
eea0d85ff7 feat: removed reticle as it's inaccurate 2025-08-29 22:56:13 +02:00
Sara
7b3c2b5b6f feat: difficulty weight calculated as number of enemies to kill before increase 2025-08-29 18:31:35 +02:00