Sara
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cb20f46d9d
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feat: boxed industrial area sketch with CSG nodes
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2025-07-26 22:48:17 +02:00 |
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Sara
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5e8e359aaf
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feat: removed one wretched from patrol group
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2025-07-25 17:22:31 +02:00 |
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Sara
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75dd7158ca
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feat: adjusted settings
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2025-07-25 01:24:42 +02:00 |
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Sara
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d2c6fd4b82
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feat: changed type of testmap root to Node
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2025-07-24 00:06:51 +02:00 |
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Sara
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0d346471a2
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feat: implemented pause menu
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2025-07-23 15:58:09 +02:00 |
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Sara
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fb9417a1d8
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feat: implemented enemy wretched attack animation and damage boxes
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2025-07-22 14:40:57 +02:00 |
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Sara
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d8aafba90e
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fix: WretchedPatrolState now works without a path
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2025-07-21 17:21:56 +02:00 |
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Sara
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c05d3aa28f
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fix: patrol navigation now first targets the closest point on the path
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2025-07-21 15:50:26 +02:00 |
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Sara
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9517588415
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feat: implemented enemy wretched patrol and chase states
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2025-07-21 15:05:02 +02:00 |
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Sara
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526f756736
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feat: first basic enemy patrolling behaviour
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2025-07-20 21:41:22 +02:00 |
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Sara
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a7b3f97b3b
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feat: implemented bullet impacts
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2025-07-19 12:33:48 +02:00 |
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Sara
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01b69df872
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
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Sara
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aecc40ed6e
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feat: implemented basics for weapons
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2025-07-17 12:49:32 +02:00 |
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Sara
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46a958f801
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
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