tweak: adjusted run headbob frequency and inverted weapon bob
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909e83e779
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2 changed files with 2 additions and 2 deletions
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@ -52,7 +52,7 @@ void PlayerCamera::update_offset() {
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for (Variant child : get_children()) {
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Node3D *child_3d{ cast_to<Node3D>(child) };
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GETSETM(child_3d, position, {
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position = -offset;
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position = offset;
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});
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}
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}
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