From e30758754c0c3a50d71a44076016631de2146415 Mon Sep 17 00:00:00 2001 From: Sara Date: Sat, 30 Aug 2025 00:30:25 +0200 Subject: [PATCH] tweak: adjusted run headbob frequency and inverted weapon bob --- modules/wave_survival/player_camera.cpp | 2 +- modules/wave_survival/player_camera.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/wave_survival/player_camera.cpp b/modules/wave_survival/player_camera.cpp index cb166f91..df8448ee 100644 --- a/modules/wave_survival/player_camera.cpp +++ b/modules/wave_survival/player_camera.cpp @@ -52,7 +52,7 @@ void PlayerCamera::update_offset() { for (Variant child : get_children()) { Node3D *child_3d{ cast_to(child) }; GETSETM(child_3d, position, { - position = -offset; + position = offset; }); } } diff --git a/modules/wave_survival/player_camera.h b/modules/wave_survival/player_camera.h index dd7563b5..e2e5130e 100644 --- a/modules/wave_survival/player_camera.h +++ b/modules/wave_survival/player_camera.h @@ -31,7 +31,7 @@ private: bool was_running{ false }; double run_bob_time{ 0.0 }; double run_bob_amplitude{ 0.025 }; - double run_bob_frequency{ 10.0 }; + double run_bob_frequency{ 14.0 }; double run_bob_blend_out{ 0.2 }; double weapon_lead_limit{ Math::PI * 0.0075 }; double weapon_lead_speed{ 0.15 };