diff --git a/modules/wave_survival/player_camera.cpp b/modules/wave_survival/player_camera.cpp index cb166f91..df8448ee 100644 --- a/modules/wave_survival/player_camera.cpp +++ b/modules/wave_survival/player_camera.cpp @@ -52,7 +52,7 @@ void PlayerCamera::update_offset() { for (Variant child : get_children()) { Node3D *child_3d{ cast_to(child) }; GETSETM(child_3d, position, { - position = -offset; + position = offset; }); } } diff --git a/modules/wave_survival/player_camera.h b/modules/wave_survival/player_camera.h index dd7563b5..e2e5130e 100644 --- a/modules/wave_survival/player_camera.h +++ b/modules/wave_survival/player_camera.h @@ -31,7 +31,7 @@ private: bool was_running{ false }; double run_bob_time{ 0.0 }; double run_bob_amplitude{ 0.025 }; - double run_bob_frequency{ 10.0 }; + double run_bob_frequency{ 14.0 }; double run_bob_blend_out{ 0.2 }; double weapon_lead_limit{ Math::PI * 0.0075 }; double weapon_lead_speed{ 0.15 };