feat: retextured and adjusted the rifle model
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parent
adcbf41a48
commit
76857b307d
28 changed files with 798 additions and 79 deletions
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@ -6,6 +6,4 @@ cull_mode = 2
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albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
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roughness = 0.5
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use_z_clip_scale = true
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z_clip_scale = 0.2
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fov_override = 50.0
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stencil_flags = 2
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z_clip_scale = 0.1
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16
project/assets/materials/weapons/metal.tres
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16
project/assets/materials/weapons/metal.tres
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@ -0,0 +1,16 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cey2t4uje80f3"]
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[ext_resource type="Texture2D" uid="uid://bfk5amosuiriq" path="res://assets/textures/metal/metal_albedo.png" id="1_7pld1"]
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[ext_resource type="Texture2D" uid="uid://b2uh6cnh7e1xr" path="res://assets/textures/metal/metal_normal.png" id="2_vujp3"]
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[resource]
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resource_name = "metal"
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cull_mode = 2
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albedo_texture = ExtResource("1_7pld1")
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metallic = 0.98
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metallic_specular = 0.85
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roughness = 0.48
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normal_enabled = true
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normal_texture = ExtResource("2_vujp3")
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use_z_clip_scale = true
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z_clip_scale = 0.1
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@ -1,13 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://56reb3m4e6fd"]
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[ext_resource type="Texture2D" uid="uid://48j7riad4n6g" path="res://assets/models/weapons/rifle_lee_enfield.jpg" id="1_eg0kj"]
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[resource]
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resource_name = "rifle"
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cull_mode = 2
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albedo_texture = ExtResource("1_eg0kj")
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metallic = 0.29381442
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roughness = 0.6443299
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use_z_clip_scale = true
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z_clip_scale = 0.2
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fov_override = 50.0
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19
project/assets/materials/weapons/wood.tres
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19
project/assets/materials/weapons/wood.tres
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@ -0,0 +1,19 @@
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://bvy3xngb287wd"]
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[ext_resource type="Texture2D" uid="uid://dstrf0oxck5by" path="res://assets/textures/woodgrain/woodgrain_albedo.png" id="1_4wqgt"]
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[ext_resource type="Texture2D" uid="uid://celwjqrlb4cdv" path="res://assets/textures/woodgrain/woodgrain_rough.exr" id="2_o8vs7"]
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[ext_resource type="Texture2D" uid="uid://doix25s0krepr" path="res://assets/textures/woodgrain/woodgrain_normal.png" id="3_elfj7"]
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[resource]
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resource_name = "wood"
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cull_mode = 2
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albedo_texture = ExtResource("1_4wqgt")
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metallic = 1.0
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metallic_texture = ExtResource("2_o8vs7")
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metallic_texture_channel = 2
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roughness_texture = ExtResource("2_o8vs7")
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roughness_texture_channel = 1
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normal_enabled = true
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normal_texture = ExtResource("3_elfj7")
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use_z_clip_scale = true
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z_clip_scale = 0.1
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