wave-survival/project/assets/materials/weapons/metal.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cey2t4uje80f3"]
[ext_resource type="Texture2D" uid="uid://bfk5amosuiriq" path="res://assets/textures/metal/metal_albedo.png" id="1_7pld1"]
[ext_resource type="Texture2D" uid="uid://b2uh6cnh7e1xr" path="res://assets/textures/metal/metal_normal.png" id="2_vujp3"]
[resource]
resource_name = "metal"
cull_mode = 2
albedo_texture = ExtResource("1_7pld1")
metallic = 0.98
metallic_specular = 0.85
roughness = 0.48
normal_enabled = true
normal_texture = ExtResource("2_vujp3")
use_z_clip_scale = true
z_clip_scale = 0.1