wave-survival/project/assets/materials/weapons/arms.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgl8ygpyta7b0"]
[resource]
resource_name = "arms"
cull_mode = 2
albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
roughness = 0.5
use_z_clip_scale = true
z_clip_scale = 0.1