tweak: lowered running fov
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@ -30,7 +30,7 @@ void PlayerBody::on_child_entered(Node *node) {
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}
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void PlayerBody::process(double delta) {
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float const target_fov{ get_is_running() ? 1.25f : 1.0f };
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float const target_fov{ get_is_running() ? 1.1f : 1.0f };
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fov = Math::move_toward(fov, target_fov, float(delta * 2.0));
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this->camera->set_fov_factor(fov);
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}
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