diff --git a/modules/wave_survival/player_body.cpp b/modules/wave_survival/player_body.cpp index f2c766dc..0cd01cad 100644 --- a/modules/wave_survival/player_body.cpp +++ b/modules/wave_survival/player_body.cpp @@ -30,7 +30,7 @@ void PlayerBody::on_child_entered(Node *node) { } void PlayerBody::process(double delta) { - float const target_fov{ get_is_running() ? 1.25f : 1.0f }; + float const target_fov{ get_is_running() ? 1.1f : 1.0f }; fov = Math::move_toward(fov, target_fov, float(delta * 2.0)); this->camera->set_fov_factor(fov); }