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				| utils@f0bddcf074 | feat: updated utils | 2024-03-22 00:15:20 +01:00 | 
		
			
			
			
			
				| character_data.cpp | feat: added character data | 2024-03-19 13:22:55 +01:00 | 
		
			
			
			
			
				| character_data.hpp | feat: added character data | 2024-03-19 13:22:55 +01:00 | 
		
			
			
			
			
				| enemy.cpp | feat: enemies now queue_delete when they die | 2024-03-20 11:48:57 +01:00 | 
		
			
			
			
			
				| enemy.hpp | feat: enemies now queue_delete when they die | 2024-03-20 11:48:57 +01:00 | 
		
			
			
			
			
				| health.cpp | feat: enemies now queue_delete when they die | 2024-03-20 11:48:57 +01:00 | 
		
			
			
			
			
				| health.hpp | feat: added health node and health entity interface | 2024-03-18 16:26:18 +01:00 | 
		
			
			
			
			
				| pellet_projectile.cpp | feat: implemented a zero-volume pellet projectile | 2024-03-20 09:50:10 +01:00 | 
		
			
			
			
			
				| pellet_projectile.hpp | feat: implemented a zero-volume pellet projectile | 2024-03-20 09:50:10 +01:00 | 
		
			
			
			
			
				| player_character.cpp | fix: player character now actually stops | 2024-03-22 15:34:53 +01:00 | 
		
			
			
			
			
				| player_character.hpp | feat: added get_velocity_target to player character | 2024-03-22 15:34:08 +01:00 | 
		
			
			
			
			
				| player_states.cpp | feat: added regroup state for player states | 2024-03-22 15:33:29 +01:00 | 
		
			
			
			
			
				| player_states.hpp | feat: added regroup state for player states | 2024-03-22 15:33:29 +01:00 | 
		
			
			
			
			
				| projectile.cpp | feat: projectile is no longer an interface | 2024-03-20 09:48:53 +01:00 | 
		
			
			
			
			
				| projectile.hpp | feat: projectile is no longer an interface | 2024-03-20 09:48:53 +01:00 | 
		
			
			
			
			
				| projectile_pool.cpp | feat: projectile pool now uses projectile class | 2024-03-20 09:48:25 +01:00 | 
		
			
			
			
			
				| projectile_pool.hpp | feat: projectile pool now uses projectile class | 2024-03-20 09:48:25 +01:00 | 
		
			
			
			
			
				| register_types.cpp | feat: added regroup state for player states | 2024-03-22 15:33:29 +01:00 | 
		
			
			
			
			
				| register_types.h | Created game template | 2024-03-07 20:41:08 +01:00 | 
		
			
			
			
			
				| state.cpp | feat: added state interface and state machine | 2024-03-22 00:14:15 +01:00 | 
		
			
			
			
			
				| state.hpp | feat: added state interface and state machine | 2024-03-22 00:14:15 +01:00 | 
		
			
			
			
			
				| state_machine.cpp | chore: removed debug logging | 2024-03-22 15:33:16 +01:00 | 
		
			
			
			
			
				| state_machine.hpp | feat: added state interface and state machine | 2024-03-22 00:14:15 +01:00 | 
		
			
			
			
			
				| tunnels_game_mode.cpp | feat: tunnels game mode now enables getting player | 2024-03-22 00:15:53 +01:00 | 
		
			
			
			
			
				| tunnels_game_mode.hpp | feat: tunnels game mode now enables getting player | 2024-03-22 00:15:53 +01:00 | 
		
			
			
			
			
				| tunnels_game_state.cpp | feat: added tunnels game mode | 2024-03-19 13:23:23 +01:00 | 
		
			
			
			
			
				| tunnels_game_state.hpp | feat: added tunnels game mode | 2024-03-19 13:23:23 +01:00 | 
		
			
			
			
			
				| tunnels_player.cpp | feat: added getter for character to tunnels player | 2024-03-22 00:15:34 +01:00 | 
		
			
			
			
			
				| tunnels_player.hpp | feat: added getter for character to tunnels player | 2024-03-22 00:15:34 +01:00 | 
		
			
			
			
			
				| weapon_data.cpp | feat: added weapon data | 2024-03-19 13:24:20 +01:00 | 
		
			
			
			
			
				| weapon_data.hpp | feat: added weapon data | 2024-03-19 13:24:20 +01:00 | 
		
			
			
			
			
				| weapon_muzzle.cpp | feat: added weapon muzzle, which will register itself with parent playercharacters | 2024-03-20 09:49:47 +01:00 | 
		
			
			
			
			
				| weapon_muzzle.hpp | feat: added weapon muzzle, which will register itself with parent playercharacters | 2024-03-20 09:49:47 +01:00 |