.. |
utils@f0bddcf074
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feat: updated utils
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2024-03-22 00:15:20 +01:00 |
character_data.cpp
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feat: added character data
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2024-03-19 13:22:55 +01:00 |
character_data.hpp
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feat: added character data
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2024-03-19 13:22:55 +01:00 |
enemy.cpp
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feat: enemies now queue_delete when they die
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2024-03-20 11:48:57 +01:00 |
enemy.hpp
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feat: enemies now queue_delete when they die
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2024-03-20 11:48:57 +01:00 |
health.cpp
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feat: enemies now queue_delete when they die
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2024-03-20 11:48:57 +01:00 |
health.hpp
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feat: added health node and health entity interface
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2024-03-18 16:26:18 +01:00 |
pellet_projectile.cpp
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feat: implemented a zero-volume pellet projectile
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2024-03-20 09:50:10 +01:00 |
pellet_projectile.hpp
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feat: implemented a zero-volume pellet projectile
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2024-03-20 09:50:10 +01:00 |
player_character.cpp
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fix: player character now actually stops
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2024-03-22 15:34:53 +01:00 |
player_character.hpp
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feat: added get_velocity_target to player character
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2024-03-22 15:34:08 +01:00 |
player_states.cpp
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feat: added regroup state for player states
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2024-03-22 15:33:29 +01:00 |
player_states.hpp
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feat: added regroup state for player states
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2024-03-22 15:33:29 +01:00 |
projectile.cpp
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feat: projectile is no longer an interface
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2024-03-20 09:48:53 +01:00 |
projectile.hpp
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feat: projectile is no longer an interface
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2024-03-20 09:48:53 +01:00 |
projectile_pool.cpp
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feat: projectile pool now uses projectile class
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2024-03-20 09:48:25 +01:00 |
projectile_pool.hpp
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feat: projectile pool now uses projectile class
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2024-03-20 09:48:25 +01:00 |
register_types.cpp
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feat: added regroup state for player states
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2024-03-22 15:33:29 +01:00 |
register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |
state.cpp
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feat: added state interface and state machine
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2024-03-22 00:14:15 +01:00 |
state.hpp
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feat: added state interface and state machine
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2024-03-22 00:14:15 +01:00 |
state_machine.cpp
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chore: removed debug logging
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2024-03-22 15:33:16 +01:00 |
state_machine.hpp
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feat: added state interface and state machine
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2024-03-22 00:14:15 +01:00 |
tunnels_game_mode.cpp
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feat: tunnels game mode now enables getting player
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2024-03-22 00:15:53 +01:00 |
tunnels_game_mode.hpp
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feat: tunnels game mode now enables getting player
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2024-03-22 00:15:53 +01:00 |
tunnels_game_state.cpp
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feat: added tunnels game mode
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2024-03-19 13:23:23 +01:00 |
tunnels_game_state.hpp
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feat: added tunnels game mode
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2024-03-19 13:23:23 +01:00 |
tunnels_player.cpp
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feat: added getter for character to tunnels player
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2024-03-22 00:15:34 +01:00 |
tunnels_player.hpp
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feat: added getter for character to tunnels player
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2024-03-22 00:15:34 +01:00 |
weapon_data.cpp
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feat: added weapon data
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2024-03-19 13:24:20 +01:00 |
weapon_data.hpp
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feat: added weapon data
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2024-03-19 13:24:20 +01:00 |
weapon_muzzle.cpp
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feat: added weapon muzzle, which will register itself with parent playercharacters
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2024-03-20 09:49:47 +01:00 |
weapon_muzzle.hpp
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feat: added weapon muzzle, which will register itself with parent playercharacters
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2024-03-20 09:49:47 +01:00 |