tunnel-strategy/src
2024-03-31 18:17:29 +02:00
..
utils@f0bddcf074 feat: updated utils 2024-03-22 00:15:20 +01:00
action.cpp feat: added the apply state to Action 2024-03-30 22:59:57 +01:00
action.hpp feat: added the apply state to Action 2024-03-30 22:59:57 +01:00
character_actor.cpp chore(formatting): added brackets for consistency 2024-03-31 18:16:59 +02:00
character_actor.hpp feat: commenting an cleanup pass character_actor.hpp 2024-03-31 18:17:29 +02:00
character_data.cpp feat: added character data 2024-03-19 13:22:55 +01:00
character_data.hpp feat: added character data 2024-03-19 13:22:55 +01:00
enemy.cpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
enemy.hpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
global_world_state.cpp feat: first functioning state of GOAP implementation 2024-03-27 01:22:31 +01:00
global_world_state.hpp feat: created global world state singleton 2024-03-25 21:58:30 +01:00
health.cpp feat: enemies now queue_delete when they die 2024-03-20 11:48:57 +01:00
health.hpp feat: added health node and health entity interface 2024-03-18 16:26:18 +01:00
pellet_projectile.cpp feat: implemented a zero-volume pellet projectile 2024-03-20 09:50:10 +01:00
pellet_projectile.hpp feat: implemented a zero-volume pellet projectile 2024-03-20 09:50:10 +01:00
planner.cpp feat: added godot property for Planner::goals 2024-03-30 23:33:09 +01:00
planner.hpp feat: removed Planner::_process 2024-03-30 23:04:16 +01:00
projectile.cpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile.hpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile_pool.cpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
projectile_pool.hpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
register_types.cpp feat: moved State into it's own file 2024-03-30 23:00:58 +01:00
register_types.h Created game template 2024-03-07 20:41:08 +01:00
state.cpp feat: moved State into it's own file 2024-03-30 23:00:58 +01:00
state.hpp feat: moved State into it's own file 2024-03-30 23:00:58 +01:00
tunnels_game_mode.cpp feat: tunnels game mode now enables getting player 2024-03-22 00:15:53 +01:00
tunnels_game_mode.hpp feat: tunnels game mode now enables getting player 2024-03-22 00:15:53 +01:00
tunnels_game_state.cpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_game_state.hpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_player.cpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
tunnels_player.hpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
weapon_data.cpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_data.hpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_muzzle.cpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
weapon_muzzle.hpp feat: added weapon muzzle, which will register itself with parent playercharacters 2024-03-20 09:49:47 +01:00