Sara
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f82365b08b
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feat: registering of CharacterAwareness
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2024-05-02 15:05:45 +02:00 |
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Sara
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028aa48c3a
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feat: added LineGoalMarker
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2024-04-16 11:46:23 +02:00 |
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Sara
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f0185e64bc
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feat: implemented tactics markers and mode switching
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2024-04-09 18:57:53 +02:00 |
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Sara
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b12cef310d
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feat: moved State into it's own file
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2024-03-30 23:00:58 +01:00 |
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Sara
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fdfde706e0
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feat: first functioning state of GOAP implementation
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2024-03-27 01:22:31 +01:00 |
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Sara
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3b75b13a14
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feat: renamed player_character to character_actor
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2024-03-25 16:02:21 +01:00 |
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Sara
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b5505d7317
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feat: removed all player state machine code
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2024-03-24 20:15:58 +01:00 |
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Sara
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173feaef28
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feat: simplified following behaviour of characters
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2024-03-23 22:19:25 +01:00 |
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Sara
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bf8e1f5763
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feat: added regroup state for player states
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2024-03-22 15:33:29 +01:00 |
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Sara
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7f2ec153d5
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feat: registered types StateMachine PlayerState and FollowingPlayer
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2024-03-22 00:16:52 +01:00 |
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Sara
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18ec109b86
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feat: added weapon muzzle, which will register itself with parent playercharacters
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2024-03-20 09:49:47 +01:00 |
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Sara
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f93bb5c045
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feat: updated registered types
added CharacterData PelletProjectile ProjectilePool TunnelsGameState WeaponData
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2024-03-19 13:24:58 +01:00 |
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Sara
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19ba4047ca
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feat: added simple enemy with chase behaviour
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2024-03-18 23:05:42 +01:00 |
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Sara
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50392dd3ed
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feat: added health node and health entity interface
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2024-03-18 16:26:18 +01:00 |
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Sara
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709b972f91
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feat: fundamental movement and separation of concerns for camera and character motion
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2024-03-17 21:25:52 +01:00 |
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Sara
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168cba5d03
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feat: created tunnels gamemode and player objects
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2024-03-16 13:53:41 +01:00 |
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Sara
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67944834d4
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feat: initialized project
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2024-03-07 20:59:55 +01:00 |
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Sara
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09035af13b
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Created game template
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2024-03-07 20:41:08 +01:00 |
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Patrick-FlameLizard
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fb8e864dba
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Add class registration comment hint for main branch
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2023-08-26 19:59:37 +02:00 |
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Patrick
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882ffb2726
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Initial commit
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2023-08-08 01:43:32 +02:00 |
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