49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#include "register_types.h"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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#include "utils/game_mode.hpp"
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#include "utils/game_root.hpp"
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#include "utils/game_state.hpp"
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#include "utils/level.hpp"
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#include "utils/player_input.hpp"
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#include "utils/spawn_point.hpp"
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#include "health.hpp"
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#include "player_character.hpp"
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#include "tunnels_game_mode.hpp"
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#include "tunnels_player.hpp"
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using namespace godot;
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void initialize_gdextension_types(ModuleInitializationLevel p_level)
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{
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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ClassDB::register_abstract_class<GameRoot>();
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ClassDB::register_class<GameRoot3D>();
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ClassDB::register_class<SpawnPoint3D>();
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ClassDB::register_class<PlayerInput>();
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ClassDB::register_class<GameMode>();
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ClassDB::register_class<GameState>();
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ClassDB::register_class<Level3D>();
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ClassDB::register_class<TunnelsGameMode>();
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ClassDB::register_class<TunnelsPlayer>();
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ClassDB::register_class<PlayerCharacter>();
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ClassDB::register_class<Health>();
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}
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extern "C"
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{
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// Initialization
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GDExtensionBool GDE_EXPORT tunnels_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
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{
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GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(initialize_gdextension_types);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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}
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