feat: added default pellet projectile scene

This commit is contained in:
Sara 2024-03-20 09:50:35 +01:00
parent 336754d559
commit f14d812d1b

View file

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://c3fyth1hvgy2m"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l2qcn"]
albedo_color = Color(1, 0.345098, 0, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_0fa8x"]
material = SubResource("StandardMaterial3D_l2qcn")
radius = 0.1
height = 0.505
[node name="PelletProjectile" type="PelletProjectile"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CapsuleMesh_0fa8x")