feat: added default pellet projectile scene
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336754d559
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15
godot/Projectiles/default_pellet.tscn
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15
godot/Projectiles/default_pellet.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c3fyth1hvgy2m"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l2qcn"]
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albedo_color = Color(1, 0.345098, 0, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_0fa8x"]
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material = SubResource("StandardMaterial3D_l2qcn")
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radius = 0.1
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height = 0.505
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[node name="PelletProjectile" type="PelletProjectile"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_0fa8x")
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