From f14d812d1bf81041f72f0836d1085ec8eb38ba73 Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 20 Mar 2024 09:50:35 +0100 Subject: [PATCH] feat: added default pellet projectile scene --- godot/Projectiles/default_pellet.tscn | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 godot/Projectiles/default_pellet.tscn diff --git a/godot/Projectiles/default_pellet.tscn b/godot/Projectiles/default_pellet.tscn new file mode 100644 index 0000000..f926920 --- /dev/null +++ b/godot/Projectiles/default_pellet.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=3 format=3 uid="uid://c3fyth1hvgy2m"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l2qcn"] +albedo_color = Color(1, 0.345098, 0, 1) + +[sub_resource type="CapsuleMesh" id="CapsuleMesh_0fa8x"] +material = SubResource("StandardMaterial3D_l2qcn") +radius = 0.1 +height = 0.505 + +[node name="PelletProjectile" type="PelletProjectile"] + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +mesh = SubResource("CapsuleMesh_0fa8x")