feat: updated player character model for testing
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53a138459e
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@ -33,10 +33,10 @@ prerequisites = {
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}
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"]
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height = 1.59321
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"]
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height = 1.605
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radial_segments = 12
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rings = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmx3"]
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albedo_color = Color(0.94902, 0.909804, 0, 1)
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@ -62,18 +62,21 @@ avoidance_enabled = true
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radius = 1.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_3g72p")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.99491, 0)
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layers = 2
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mesh = SubResource("CapsuleMesh_rwcvu")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722)
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722)
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layers = 2
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mesh = SubResource("BoxMesh_f5yvh")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)
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