feat: updated player character model for testing

This commit is contained in:
Sara 2024-04-16 12:01:43 +02:00
parent 53a138459e
commit aaf4177c16

View file

@ -33,10 +33,10 @@ prerequisites = {
}
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"]
height = 1.59321
[sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"]
height = 1.605
radial_segments = 12
rings = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmx3"]
albedo_color = Color(0.94902, 0.909804, 0, 1)
@ -62,18 +62,21 @@ avoidance_enabled = true
radius = 1.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_3g72p")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.99491, 0)
layers = 2
mesh = SubResource("CapsuleMesh_rwcvu")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722)
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722)
layers = 2
mesh = SubResource("BoxMesh_f5yvh")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)