feat: changed rendering for player reticle
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15f7f5e7c4
commit
53a138459e
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@ -1,21 +1,34 @@
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[gd_scene load_steps=3 format=3 uid="uid://cqkbxe758jr7p"]
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[gd_scene load_steps=4 format=3 uid="uid://cqkbxe758jr7p"]
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[sub_resource type="Curve" id="Curve_bxjan"]
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_data = [Vector2(0, 0), 0.0, 3.33407, 0, 0, Vector2(0.430894, 0.692308), 0.730621, 0.730621, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="SphereMesh" id="SphereMesh_jkn5p"]
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radius = 0.2
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height = 0.4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i3qba"]
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no_depth_test = true
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shading_mode = 0
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disable_ambient_light = true
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disable_fog = true
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albedo_color = Color(1, 0.596078, 0.0705882, 1)
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billboard_mode = 1
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grow_amount = -1.0
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[sub_resource type="PlaneMesh" id="PlaneMesh_rug6u"]
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material = SubResource("StandardMaterial3D_i3qba")
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size = Vector2(0.3, 0.3)
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orientation = 2
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[node name="TunnelsPlayer" type="TunnelsPlayer"]
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camera_rotation_ramp = SubResource("Curve_bxjan")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, -6.99417e-08, 5.24488e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.56087, -0.526886)
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cull_mask = 1048571
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fov = 100.0
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[node name="Reticle" type="Node3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Reticle"]
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mesh = SubResource("SphereMesh_jkn5p")
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layers = 8
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gi_mode = 0
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mesh = SubResource("PlaneMesh_rug6u")
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