diff --git a/godot/player_character.tscn b/godot/player_character.tscn index 17d74de..025ce04 100644 --- a/godot/player_character.tscn +++ b/godot/player_character.tscn @@ -33,10 +33,10 @@ prerequisites = { } [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"] -height = 1.59321 [sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"] -height = 1.605 +radial_segments = 12 +rings = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmx3"] albedo_color = Color(0.94902, 0.909804, 0, 1) @@ -62,18 +62,21 @@ avoidance_enabled = true radius = 1.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_3g72p") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.99491, 0) +layers = 2 mesh = SubResource("CapsuleMesh_rwcvu") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") -[node name="MeshInstance3D2" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722) +[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722) +layers = 2 mesh = SubResource("BoxMesh_f5yvh") +skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") [node name="WeaponMuzzle" type="WeaponMuzzle" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)