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add_primitive_button.cpp
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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add_primitive_button.h
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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config.py
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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edit_history.cpp
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fix: undo and redo both work
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2025-11-21 16:14:55 +01:00 |
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edit_history.h
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feat(wip): implementing edit history and un-re-do
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2025-11-20 23:33:46 +01:00 |
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macros.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |
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point_primitive_node.cpp
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feat: implemented live refresh
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2025-12-08 22:21:28 +01:00 |
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point_primitive_node.h
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feat: implemented live refresh
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2025-12-08 22:21:28 +01:00 |
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primitive_layer_list.cpp
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fix: renaming uses NAME_COLUMNS ipv column 1
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2025-12-08 16:05:14 +01:00 |
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primitive_layer_list.h
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feat: added layer tree icons
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2025-12-08 13:41:15 +01:00 |
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register_types.cpp
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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register_types.h
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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SCsub
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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terrain_chunk.cpp
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feat: added position offset to faraway chunks
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2025-12-08 20:42:25 +01:00 |
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terrain_chunk.h
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feat: lazy loading of terrain chunk LODs
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2025-12-08 19:46:29 +01:00 |
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terrain_mesh_editor.cpp
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fix: undo and redo both work
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2025-11-21 16:14:55 +01:00 |
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terrain_mesh_editor.h
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feat: implemented saving & loading
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2025-11-18 18:00:32 +01:00 |
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terrain_mesh_generator.cpp
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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terrain_mesh_generator.h
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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terrain_primitive.cpp
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feat: noise height bases on 0 if height infinite
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2025-12-08 16:08:43 +01:00 |
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terrain_primitive.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |