terrain-editor/modules/terrain_editor
2025-12-08 22:21:28 +01:00
..
add_primitive_button.cpp feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
add_primitive_button.h feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
config.py feat: initialized template 2025-11-12 11:27:24 +01:00
edit_history.cpp fix: undo and redo both work 2025-11-21 16:14:55 +01:00
edit_history.h feat(wip): implementing edit history and un-re-do 2025-11-20 23:33:46 +01:00
macros.h feat: implemented terrain editor plumbing 2025-11-14 18:53:16 +01:00
point_primitive_node.cpp feat: implemented live refresh 2025-12-08 22:21:28 +01:00
point_primitive_node.h feat: implemented live refresh 2025-12-08 22:21:28 +01:00
primitive_layer_list.cpp fix: renaming uses NAME_COLUMNS ipv column 1 2025-12-08 16:05:14 +01:00
primitive_layer_list.h feat: added layer tree icons 2025-12-08 13:41:15 +01:00
register_types.cpp feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
register_types.h feat: initialized template 2025-11-12 11:27:24 +01:00
SCsub feat: initialized template 2025-11-12 11:27:24 +01:00
terrain_chunk.cpp feat: added position offset to faraway chunks 2025-12-08 20:42:25 +01:00
terrain_chunk.h feat: lazy loading of terrain chunk LODs 2025-12-08 19:46:29 +01:00
terrain_mesh_editor.cpp fix: undo and redo both work 2025-11-21 16:14:55 +01:00
terrain_mesh_editor.h feat: implemented saving & loading 2025-11-18 18:00:32 +01:00
terrain_mesh_generator.cpp feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
terrain_mesh_generator.h feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
terrain_primitive.cpp feat: noise height bases on 0 if height infinite 2025-12-08 16:08:43 +01:00
terrain_primitive.h feat: implemented terrain editor plumbing 2025-11-14 18:53:16 +01:00