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add_primitive_button.cpp
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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add_primitive_button.h
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feat: implemented adding primitive with UI
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2025-12-08 15:33:02 +01:00 |
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config.py
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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edit_history.cpp
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fix: undo and redo both work
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2025-11-21 16:14:55 +01:00 |
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edit_history.h
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feat(wip): implementing edit history and un-re-do
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2025-11-20 23:33:46 +01:00 |
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layer_editor.cpp
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fix: inspector title updates with layer name
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2025-12-15 13:09:04 +01:00 |
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layer_editor.h
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fix: inspector title updates with layer name
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2025-12-15 13:09:04 +01:00 |
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macros.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |
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point_primitive_node.cpp
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fix: edit history ignores preview data
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2025-12-13 16:07:51 +01:00 |
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point_primitive_node.h
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fix: edit history ignores preview data
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2025-12-13 16:07:51 +01:00 |
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primitive_layer_list.cpp
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fix: undo/redo layer name changes updates tree ui
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2025-12-15 13:41:02 +01:00 |
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primitive_layer_list.h
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fix: undo/redo layer name changes updates tree ui
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2025-12-15 13:41:02 +01:00 |
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register_types.cpp
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feat: selection tracking
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2025-12-12 22:28:04 +01:00 |
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register_types.h
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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SCsub
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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terrain_chunk.cpp
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feat: added position offset to faraway chunks
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2025-12-08 20:42:25 +01:00 |
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terrain_chunk.h
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feat: lazy loading of terrain chunk LODs
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2025-12-08 19:46:29 +01:00 |
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terrain_mesh_editor.cpp
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feat: selection tracking
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2025-12-12 22:28:04 +01:00 |
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terrain_mesh_editor.h
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feat: selection tracking
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2025-12-12 22:28:04 +01:00 |
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terrain_mesh_generator.cpp
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feat: deleting primitives at runtime
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2025-12-15 12:34:46 +01:00 |
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terrain_mesh_generator.h
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feat: deleting primitives at runtime
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2025-12-15 12:34:46 +01:00 |
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terrain_primitive.cpp
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feat: noise height bases on 0 if height infinite
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2025-12-08 16:08:43 +01:00 |
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terrain_primitive.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |