terrain-editor/modules/terrain_editor
2025-12-16 15:46:21 +01:00
..
add_primitive_button.cpp feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
add_primitive_button.h feat: implemented adding primitive with UI 2025-12-08 15:33:02 +01:00
config.py feat: initialized template 2025-11-12 11:27:24 +01:00
edit_history.cpp feat: UI elements for key combinations 2025-12-16 15:46:21 +01:00
edit_history.h feat: UI elements for key combinations 2025-12-16 15:46:21 +01:00
layer_editor.cpp fix: inspector title updates with layer name 2025-12-15 13:09:04 +01:00
layer_editor.h fix: inspector title updates with layer name 2025-12-15 13:09:04 +01:00
macros.h feat: implemented terrain editor plumbing 2025-11-14 18:53:16 +01:00
point_primitive_node.cpp fix: edit history ignores preview data 2025-12-13 16:07:51 +01:00
point_primitive_node.h fix: edit history ignores preview data 2025-12-13 16:07:51 +01:00
primitive_layer_list.cpp fix: layer tree column widths are proportional 2025-12-15 14:02:27 +01:00
primitive_layer_list.h fix: undo/redo layer name changes updates tree ui 2025-12-15 13:41:02 +01:00
register_types.cpp feat: selection tracking 2025-12-12 22:28:04 +01:00
register_types.h feat: initialized template 2025-11-12 11:27:24 +01:00
SCsub feat: initialized template 2025-11-12 11:27:24 +01:00
terrain_chunk.cpp feat: added position offset to faraway chunks 2025-12-08 20:42:25 +01:00
terrain_chunk.h feat: lazy loading of terrain chunk LODs 2025-12-08 19:46:29 +01:00
terrain_mesh_editor.cpp feat: UI elements for key combinations 2025-12-16 15:46:21 +01:00
terrain_mesh_editor.h feat: UI elements for key combinations 2025-12-16 15:46:21 +01:00
terrain_mesh_generator.cpp feat: deleting primitives at runtime 2025-12-15 12:34:46 +01:00
terrain_mesh_generator.h feat: deleting primitives at runtime 2025-12-15 12:34:46 +01:00
terrain_primitive.cpp feat: noise height bases on 0 if height infinite 2025-12-08 16:08:43 +01:00
terrain_primitive.h feat: implemented terrain editor plumbing 2025-11-14 18:53:16 +01:00