feat: implemented point primitive gizmo
This commit is contained in:
parent
60865b74c7
commit
dfbe37a2e7
54
modules/terrain_editor/point_primitive_node.cpp
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54
modules/terrain_editor/point_primitive_node.cpp
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@ -0,0 +1,54 @@
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#include "point_primitive_node.h"
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#include "scene/3d/node_3d.h"
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#include "terrain_editor/macros.h"
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void PointPrimitiveNode::_bind_methods() {
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BIND_GET_SET(primitive);
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ClassDB::bind_method(D_METHOD("push_transform_changes"), &self_type::push_transform_changes);
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}
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void PointPrimitiveNode::on_underlying_changed() {
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if (!this->pushing_change && this->is_inside_tree()) {
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this->pushing_change = true;
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Vector2 const center{ this->primitive->get_center() };
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set_global_position({ center.x, this->primitive->get_height(), center.y });
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this->pushing_change = false;
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}
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}
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void PointPrimitiveNode::_notification(int what) {
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switch (what) {
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default:
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return;
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case NOTIFICATION_ENTER_TREE:
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if (this->primitive.is_valid()) {
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on_underlying_changed();
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}
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return;
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}
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}
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void PointPrimitiveNode::push_transform_changes() {
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if (this->primitive.is_valid()) {
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this->pushing_change = true;
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Vector3 const position{ get_global_position() };
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this->primitive->set_center({ position.x, position.z });
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this->primitive->set_height(position.y);
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this->pushing_change = false;
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}
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}
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void PointPrimitiveNode::set_primitive(Ref<PointPrimitive> primitive) {
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if (this->primitive.is_valid()) {
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this->primitive->disconnect_changed(underlying_changed_callable);
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}
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this->primitive = primitive;
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if (this->primitive.is_valid()) {
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primitive->connect_changed(underlying_changed_callable);
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on_underlying_changed();
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}
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}
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Ref<PointPrimitive> PointPrimitiveNode::get_primitive() const {
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return this->primitive;
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}
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23
modules/terrain_editor/point_primitive_node.h
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23
modules/terrain_editor/point_primitive_node.h
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@ -0,0 +1,23 @@
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#pragma once
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#include "scene/3d/node_3d.h"
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#include "terrain_editor/terrain_primitive.h"
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class PointPrimitiveNode : public Node3D {
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GDCLASS(PointPrimitiveNode, Node3D);
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static void _bind_methods();
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void on_underlying_changed();
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protected:
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void _notification(int what);
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public:
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void push_transform_changes();
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void set_primitive(Ref<PointPrimitive> primitive);
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Ref<PointPrimitive> get_primitive() const;
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private:
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bool pushing_change{ false };
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Ref<PointPrimitive> primitive{};
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Callable underlying_changed_callable{ callable_mp(this, &self_type::on_underlying_changed) };
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};
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@ -1,6 +1,8 @@
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#include "register_types.h"
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#include "core/object/class_db.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/terrain_mesh_editor.h"
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#include "terrain_editor/terrain_mesh_generator.h"
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#include "terrain_editor/terrain_primitive.h"
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@ -14,6 +16,8 @@ void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<PointPrimitive>();
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ClassDB::register_class<NoisePrimitive>();
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ClassDB::register_class<ExpressionPrimitive>();
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ClassDB::register_class<PointPrimitiveNode>();
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ClassDB::register_class<TerrainMeshEditor>();
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}
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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53
modules/terrain_editor/terrain_mesh_editor.cpp
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53
modules/terrain_editor/terrain_mesh_editor.cpp
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@ -0,0 +1,53 @@
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#include "terrain_mesh_editor.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/packed_scene.h"
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#include "terrain_editor/macros.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/terrain_primitive.h"
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void TerrainMeshEditor::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, point_primitive_object, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
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}
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void TerrainMeshEditor::ready() {
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connect(sig_primitive_list_changed, callable_mp(this, &self_type::on_primitive_list_changed));
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on_primitive_list_changed(get_primitives());
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}
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void TerrainMeshEditor::on_primitive_list_changed(Array primitives) {
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for (Node3D *existing : this->primitive_nodes) {
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existing->queue_free();
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}
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this->primitive_nodes.clear();
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for (Variant var : primitives) {
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if (this->point_primitive_object.is_valid() && this->point_primitive_object->get_state()->get_node_type(0) == PointPrimitiveNode::get_class_static()) {
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Ref<PointPrimitive> point{ var };
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if (point.is_valid()) {
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PointPrimitiveNode *primitive_node{ cast_to<PointPrimitiveNode>(this->point_primitive_object->instantiate()) };
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primitive_node->set_primitive(point);
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this->add_child(primitive_node);
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}
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}
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}
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}
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void TerrainMeshEditor::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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ready();
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return;
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}
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}
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void TerrainMeshEditor::set_point_primitive_object(Ref<PackedScene> scene) {
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this->point_primitive_object = scene;
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}
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Ref<PackedScene> TerrainMeshEditor::get_point_primitive_object() const {
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return this->point_primitive_object;
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}
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20
modules/terrain_editor/terrain_mesh_editor.h
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20
modules/terrain_editor/terrain_mesh_editor.h
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#pragma once
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#include "terrain_editor/terrain_mesh_generator.h"
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class TerrainMeshEditor : public TerrainMeshGenerator {
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GDCLASS(TerrainMeshEditor, TerrainMeshGenerator);
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static void _bind_methods();
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void ready();
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void on_primitive_list_changed(Array primitives);
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void on_primitive_node_removed();
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protected:
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void _notification(int what);
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void set_point_primitive_object(Ref<PackedScene> scene);
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Ref<PackedScene> get_point_primitive_object() const;
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private:
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Vector<Node3D *> primitive_nodes{};
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Ref<PackedScene> point_primitive_object{};
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};
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@ -1,5 +1,4 @@
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#include "terrain_mesh_generator.h"
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#include "core/io/resource_saver.h"
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#include "core/math/math_funcs.h"
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#include "core/math/rect2.h"
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#include "core/object/class_db.h"
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@ -10,6 +9,7 @@
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#include <limits>
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String const TerrainMeshGenerator::sig_primitives_changed{ "primitives_changed" };
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String const TerrainMeshGenerator::sig_primitive_list_changed{ "primitive_list_changed" };
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void TerrainMeshGenerator::_bind_methods() {
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BIND_HPROPERTY(Variant::ARRAY, primitives, PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE));
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@ -17,6 +17,7 @@ void TerrainMeshGenerator::_bind_methods() {
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BIND_PROPERTY(Variant::FLOAT, color_gradient_start_height);
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BIND_PROPERTY(Variant::FLOAT, color_gradient_end_height);
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ADD_SIGNAL(MethodInfo(sig_primitives_changed));
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ADD_SIGNAL(MethodInfo(sig_primitive_list_changed, PropertyInfo(Variant::ARRAY, "array", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE))));
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ClassDB::bind_method(D_METHOD("generate_grid", "area", "out_mesh", "side_points"), &self_type::generate_grid);
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}
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@ -105,6 +106,7 @@ void TerrainMeshGenerator::set_primitives(Array primitives) {
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primitive->connect_changed(this->generation_changed);
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}
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}
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emit_signal(sig_primitive_list_changed, get_primitives());
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on_configuration_changed();
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}
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@ -39,4 +39,5 @@ private:
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public:
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static String const sig_primitives_changed;
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static String const sig_primitive_list_changed;
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};
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@ -31,8 +31,8 @@ float TerrainPrimitive::blend(float under, float over) const {
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return over + smooth_center_distance;
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} else {
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return (this->blend_mode == Peak
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? (under >= over ? under : over) + smooth_center_distance
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: (under >= over ? over : under) - smooth_center_distance);
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? (under > over ? under : over) + smooth_center_distance
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: (under > over ? over : under) - smooth_center_distance);
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}
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}
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@ -118,16 +118,7 @@ void NoisePrimitive::_bind_methods() {
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void NoisePrimitive::evaluate(Vector2 at, float &io_height) const {
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if (this->noise.is_valid()) {
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float noise_sample{ this->noise->get_noise_2dv(at / this->noise_scale) };
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switch (this->get_blend_mode()) {
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case Peak:
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noise_sample = Math::remap(noise_sample, -1.f, 1.f, 0.f, this->noise_amplitude);
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break;
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case Valley:
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noise_sample = Math::remap(noise_sample, -1.f, 1.f, -this->noise_amplitude, 0.f);
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break;
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case Both:
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noise_sample *= this->noise_amplitude;
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}
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io_height = blend(io_height, io_height + noise_sample);
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}
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}
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8
project/assets/materials/peak_handle.tres
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8
project/assets/materials/peak_handle.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgym4g3uxbvl3"]
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[resource]
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render_priority = 10
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no_depth_test = true
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shading_mode = 0
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albedo_color = Color(0.36, 1, 0.594667, 1)
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point_size = 11.2
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BIN
project/assets/models/point_handle.blend
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BIN
project/assets/models/point_handle.blend
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Binary file not shown.
61
project/assets/models/point_handle.blend.import
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61
project/assets/models/point_handle.blend.import
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@ -0,0 +1,61 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bwrqsnetcn8yr"
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path="res://.godot/imported/point_handle.blend-262ed5ea08d47e6ba78fb31cb5cbab65.scn"
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[deps]
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source_file="res://assets/models/point_handle.blend"
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dest_files=["res://.godot/imported/point_handle.blend-262ed5ea08d47e6ba78fb31cb5cbab65.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://assets/materials/peak_handle.tres",
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"use_external/path": "uid://dgym4g3uxbvl3"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
project/assets/models/point_handle.blend1
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BIN
project/assets/models/point_handle.blend1
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Binary file not shown.
48
project/objects/primitive_nodes/point_primitive_node.tscn
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project/objects/primitive_nodes/point_primitive_node.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cnux2fqne284i"]
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[ext_resource type="PackedScene" uid="uid://bwrqsnetcn8yr" path="res://assets/models/point_handle.blend" id="1_njtj3"]
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[sub_resource type="GDScript" id="GDScript_njtj3"]
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script/source = "extends Area3D
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var dragged : bool = false
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func _input(event: InputEvent) -> void:
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if not dragged:
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return
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if event is InputEventMouseButton and not (event as InputEventMouseButton).is_pressed():
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dragged = false
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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$\"..\".push_transform_changes()
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elif event is InputEventMouseMotion:
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var motion := event as InputEventMouseMotion
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get_parent_node_3d().global_position.y -= motion.screen_relative.y
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get_viewport().set_input_as_handled()
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func _input_event(_camera: Camera3D, event: InputEvent, _event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void:
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if not dragged and event is InputEventMouseButton and (event as InputEventMouseButton).is_pressed():
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dragged = true
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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get_viewport().set_input_as_handled()
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"
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_mx0s0"]
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height = 9.59302
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radius = 4.85693
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[node name="PointPrimitiveNode" type="PointPrimitiveNode"]
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[node name="point_handle" parent="." instance=ExtResource("1_njtj3")]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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[node name="Area3D" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27.8381, 0)
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script = SubResource("GDScript_njtj3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.80421, 0)
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shape = SubResource("CylinderShape3D_mx0s0")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -57.945, 0)
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shape = SubResource("CylinderShape3D_mx0s0")
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@ -11,5 +11,12 @@ config_version=5
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[application]
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config/name="terrain_editor"
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config/features=PackedStringArray("4.4", "Forward Plus")
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run/main_scene="uid://xm383pc5pcnn"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[rendering]
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anti_aliasing/quality/msaa_2d=1
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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