terrain-editor/modules/terrain_editor/point_primitive_node.cpp

55 lines
1.5 KiB
C++

#include "point_primitive_node.h"
#include "scene/3d/node_3d.h"
#include "terrain_editor/macros.h"
void PointPrimitiveNode::_bind_methods() {
BIND_GET_SET(primitive);
ClassDB::bind_method(D_METHOD("push_transform_changes"), &self_type::push_transform_changes);
}
void PointPrimitiveNode::on_underlying_changed() {
if (!this->pushing_change && this->is_inside_tree()) {
this->pushing_change = true;
Vector2 const center{ this->primitive->get_center() };
set_global_position({ center.x, this->primitive->get_height(), center.y });
this->pushing_change = false;
}
}
void PointPrimitiveNode::_notification(int what) {
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
if (this->primitive.is_valid()) {
on_underlying_changed();
}
return;
}
}
void PointPrimitiveNode::push_transform_changes() {
if (this->primitive.is_valid()) {
this->pushing_change = true;
Vector3 const position{ get_global_position() };
this->primitive->set_center({ position.x, position.z });
this->primitive->set_height(position.y);
this->pushing_change = false;
}
}
void PointPrimitiveNode::set_primitive(Ref<PointPrimitive> primitive) {
if (this->primitive.is_valid()) {
this->primitive->disconnect_changed(underlying_changed_callable);
}
this->primitive = primitive;
if (this->primitive.is_valid()) {
primitive->connect_changed(underlying_changed_callable);
on_underlying_changed();
}
}
Ref<PointPrimitive> PointPrimitiveNode::get_primitive() const {
return this->primitive;
}