feat: implemented point primitive gizmo
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parent
60865b74c7
commit
dfbe37a2e7
15 changed files with 330 additions and 60 deletions
54
modules/terrain_editor/point_primitive_node.cpp
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54
modules/terrain_editor/point_primitive_node.cpp
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@ -0,0 +1,54 @@
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#include "point_primitive_node.h"
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#include "scene/3d/node_3d.h"
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#include "terrain_editor/macros.h"
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void PointPrimitiveNode::_bind_methods() {
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BIND_GET_SET(primitive);
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ClassDB::bind_method(D_METHOD("push_transform_changes"), &self_type::push_transform_changes);
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}
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void PointPrimitiveNode::on_underlying_changed() {
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if (!this->pushing_change && this->is_inside_tree()) {
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this->pushing_change = true;
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Vector2 const center{ this->primitive->get_center() };
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set_global_position({ center.x, this->primitive->get_height(), center.y });
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this->pushing_change = false;
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}
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}
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void PointPrimitiveNode::_notification(int what) {
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switch (what) {
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default:
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return;
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case NOTIFICATION_ENTER_TREE:
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if (this->primitive.is_valid()) {
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on_underlying_changed();
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}
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return;
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}
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}
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void PointPrimitiveNode::push_transform_changes() {
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if (this->primitive.is_valid()) {
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this->pushing_change = true;
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Vector3 const position{ get_global_position() };
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this->primitive->set_center({ position.x, position.z });
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this->primitive->set_height(position.y);
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this->pushing_change = false;
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}
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}
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void PointPrimitiveNode::set_primitive(Ref<PointPrimitive> primitive) {
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if (this->primitive.is_valid()) {
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this->primitive->disconnect_changed(underlying_changed_callable);
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}
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this->primitive = primitive;
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if (this->primitive.is_valid()) {
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primitive->connect_changed(underlying_changed_callable);
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on_underlying_changed();
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}
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}
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Ref<PointPrimitive> PointPrimitiveNode::get_primitive() const {
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return this->primitive;
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}
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23
modules/terrain_editor/point_primitive_node.h
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23
modules/terrain_editor/point_primitive_node.h
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@ -0,0 +1,23 @@
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#pragma once
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#include "scene/3d/node_3d.h"
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#include "terrain_editor/terrain_primitive.h"
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class PointPrimitiveNode : public Node3D {
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GDCLASS(PointPrimitiveNode, Node3D);
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static void _bind_methods();
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void on_underlying_changed();
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protected:
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void _notification(int what);
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public:
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void push_transform_changes();
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void set_primitive(Ref<PointPrimitive> primitive);
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Ref<PointPrimitive> get_primitive() const;
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private:
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bool pushing_change{ false };
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Ref<PointPrimitive> primitive{};
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Callable underlying_changed_callable{ callable_mp(this, &self_type::on_underlying_changed) };
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};
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@ -1,6 +1,8 @@
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#include "register_types.h"
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#include "core/object/class_db.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/terrain_mesh_editor.h"
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#include "terrain_editor/terrain_mesh_generator.h"
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#include "terrain_editor/terrain_primitive.h"
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@ -14,6 +16,8 @@ void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<PointPrimitive>();
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ClassDB::register_class<NoisePrimitive>();
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ClassDB::register_class<ExpressionPrimitive>();
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ClassDB::register_class<PointPrimitiveNode>();
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ClassDB::register_class<TerrainMeshEditor>();
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}
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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53
modules/terrain_editor/terrain_mesh_editor.cpp
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53
modules/terrain_editor/terrain_mesh_editor.cpp
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@ -0,0 +1,53 @@
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#include "terrain_mesh_editor.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/packed_scene.h"
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#include "terrain_editor/macros.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/terrain_primitive.h"
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void TerrainMeshEditor::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, point_primitive_object, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
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}
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void TerrainMeshEditor::ready() {
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connect(sig_primitive_list_changed, callable_mp(this, &self_type::on_primitive_list_changed));
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on_primitive_list_changed(get_primitives());
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}
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void TerrainMeshEditor::on_primitive_list_changed(Array primitives) {
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for (Node3D *existing : this->primitive_nodes) {
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existing->queue_free();
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}
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this->primitive_nodes.clear();
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for (Variant var : primitives) {
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if (this->point_primitive_object.is_valid() && this->point_primitive_object->get_state()->get_node_type(0) == PointPrimitiveNode::get_class_static()) {
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Ref<PointPrimitive> point{ var };
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if (point.is_valid()) {
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PointPrimitiveNode *primitive_node{ cast_to<PointPrimitiveNode>(this->point_primitive_object->instantiate()) };
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primitive_node->set_primitive(point);
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this->add_child(primitive_node);
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}
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}
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}
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}
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void TerrainMeshEditor::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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ready();
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return;
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}
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}
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void TerrainMeshEditor::set_point_primitive_object(Ref<PackedScene> scene) {
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this->point_primitive_object = scene;
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}
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Ref<PackedScene> TerrainMeshEditor::get_point_primitive_object() const {
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return this->point_primitive_object;
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}
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20
modules/terrain_editor/terrain_mesh_editor.h
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20
modules/terrain_editor/terrain_mesh_editor.h
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@ -0,0 +1,20 @@
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#pragma once
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#include "terrain_editor/terrain_mesh_generator.h"
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class TerrainMeshEditor : public TerrainMeshGenerator {
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GDCLASS(TerrainMeshEditor, TerrainMeshGenerator);
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static void _bind_methods();
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void ready();
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void on_primitive_list_changed(Array primitives);
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void on_primitive_node_removed();
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protected:
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void _notification(int what);
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void set_point_primitive_object(Ref<PackedScene> scene);
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Ref<PackedScene> get_point_primitive_object() const;
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private:
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Vector<Node3D *> primitive_nodes{};
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Ref<PackedScene> point_primitive_object{};
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};
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@ -1,5 +1,4 @@
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#include "terrain_mesh_generator.h"
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#include "core/io/resource_saver.h"
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#include "core/math/math_funcs.h"
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#include "core/math/rect2.h"
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#include "core/object/class_db.h"
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@ -10,6 +9,7 @@
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#include <limits>
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String const TerrainMeshGenerator::sig_primitives_changed{ "primitives_changed" };
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String const TerrainMeshGenerator::sig_primitive_list_changed{ "primitive_list_changed" };
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void TerrainMeshGenerator::_bind_methods() {
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BIND_HPROPERTY(Variant::ARRAY, primitives, PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE));
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@ -17,6 +17,7 @@ void TerrainMeshGenerator::_bind_methods() {
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BIND_PROPERTY(Variant::FLOAT, color_gradient_start_height);
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BIND_PROPERTY(Variant::FLOAT, color_gradient_end_height);
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ADD_SIGNAL(MethodInfo(sig_primitives_changed));
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ADD_SIGNAL(MethodInfo(sig_primitive_list_changed, PropertyInfo(Variant::ARRAY, "array", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE))));
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ClassDB::bind_method(D_METHOD("generate_grid", "area", "out_mesh", "side_points"), &self_type::generate_grid);
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}
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@ -105,6 +106,7 @@ void TerrainMeshGenerator::set_primitives(Array primitives) {
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primitive->connect_changed(this->generation_changed);
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}
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}
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emit_signal(sig_primitive_list_changed, get_primitives());
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on_configuration_changed();
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}
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@ -39,4 +39,5 @@ private:
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public:
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static String const sig_primitives_changed;
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static String const sig_primitive_list_changed;
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};
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@ -31,8 +31,8 @@ float TerrainPrimitive::blend(float under, float over) const {
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return over + smooth_center_distance;
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} else {
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return (this->blend_mode == Peak
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? (under >= over ? under : over) + smooth_center_distance
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: (under >= over ? over : under) - smooth_center_distance);
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? (under > over ? under : over) + smooth_center_distance
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: (under > over ? over : under) - smooth_center_distance);
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}
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}
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@ -118,16 +118,7 @@ void NoisePrimitive::_bind_methods() {
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void NoisePrimitive::evaluate(Vector2 at, float &io_height) const {
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if (this->noise.is_valid()) {
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float noise_sample{ this->noise->get_noise_2dv(at / this->noise_scale) };
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switch (this->get_blend_mode()) {
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case Peak:
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noise_sample = Math::remap(noise_sample, -1.f, 1.f, 0.f, this->noise_amplitude);
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break;
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case Valley:
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noise_sample = Math::remap(noise_sample, -1.f, 1.f, -this->noise_amplitude, 0.f);
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break;
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case Both:
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noise_sample *= this->noise_amplitude;
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}
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noise_sample *= this->noise_amplitude;
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io_height = blend(io_height, io_height + noise_sample);
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}
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}
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