fix: primitive_list_changed emits on set_primtives
And not in any other case
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@ -64,7 +64,6 @@ void TerrainMeshGenerator::on_configuration_changed() {
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}
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this->settings_lock.unlock();
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if (is_ready()) {
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emit_signal(sig_primitive_list_changed, get_primitives());
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emit_signal(sig_primitives_changed);
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}
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}
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@ -289,6 +288,7 @@ void TerrainMeshGenerator::set_primitives(Array primitives) {
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}
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}
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on_configuration_changed();
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emit_signal(sig_primitive_list_changed, get_primitives());
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}
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Array TerrainMeshGenerator::get_primitives() const {
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